article · Digital Library (University of West Bohemia) · 2003
Complex water effects at interactive frame rates
Cited by 13Open access
Abstract
Due to the complexity of the effects, it is difficult to achieve photorealism and physically correct motion in\ninteractive 3-D water simulations. We present a simulation and visualization method which goes a long way\ntowards physical reality, e. g. by producing Kelvin ship waves and displaying images of real caustics on the water\nsurface. Using efficient approximations and employing the specialized 3-D and CPU features of modern PCs,\nthis simulation runs at rates of several frames per second. Part of this solution is the emulation of a hardware\naccumulation buffer on consumer 3-D graphics cards with the help of texture shaders.
Cite this paper
Loviscach, J. (2003). Complex water effects at interactive frame rates. Digital Library (University of West Bohemia).
Loviscach, Jörn. “Complex water effects at interactive frame rates.” Digital Library (University of West Bohemia), 2003.
Loviscach, Jörn. 2003. “Complex water effects at interactive frame rates.” Digital Library (University of West Bohemia).
Loviscach, J. (2003) ‘Complex water effects at interactive frame rates’, Digital Library (University of West Bohemia).
@article{loviscach2003complex,
title = {{Complex water effects at interactive frame rates}},
author = {Loviscach, Jörn},
journal = {Digital Library (University of West Bohemia)},
year = {2003}
}Made from the index record. Check names, capitalisation and page numbers against the paper. Need another style? AI for Research has over 10,000.