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article · Digital Library (University of West Bohemia) · 2003

Complex water effects at interactive frame rates

Jörn Loviscach

Cited by 13Open access

Abstract

Due to the complexity of the effects, it is difficult to achieve photorealism and physically correct motion in\ninteractive 3-D water simulations. We present a simulation and visualization method which goes a long way\ntowards physical reality, e. g. by producing Kelvin ship waves and displaying images of real caustics on the water\nsurface. Using efficient approximations and employing the specialized 3-D and CPU features of modern PCs,\nthis simulation runs at rates of several frames per second. Part of this solution is the emulation of a hardware\naccumulation buffer on consumer 3-D graphics cards with the help of texture shaders.

Cite this paper

APA 7

Loviscach, J. (2003). Complex water effects at interactive frame rates. Digital Library (University of West Bohemia).

MLA 9

Loviscach, Jörn. “Complex water effects at interactive frame rates.” Digital Library (University of West Bohemia), 2003.

Chicago

Loviscach, Jörn. 2003. “Complex water effects at interactive frame rates.” Digital Library (University of West Bohemia).

Harvard

Loviscach, J. (2003) ‘Complex water effects at interactive frame rates’, Digital Library (University of West Bohemia).

BibTeX
@article{loviscach2003complex,
  title = {{Complex water effects at interactive frame rates}},
  author = {Loviscach, Jörn},
  journal = {Digital Library (University of West Bohemia)},
  year = {2003}
}

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