article · 2007
Teaching students java bytecode using lego mindstorms robots
Michael J. Jipping, Cameron Calka, Brian O’Neill, Christopher R. Padilla
Cited by 9Abstract and details only
Abstract
Assbly language is a valuable subject to teach, yet one of the most underappreciated by students. Students do not see the need for assbly language and they get through it as quickly as possible. Given the time in a computer organization course to teach assbly language, assignments -- either quick-and-easy ones or those contrived-to-teach-a-point -- contribute to this attitude of malaise. This paper documents a project to inject some fun into the teaching of assbly language. First, we switch the language to Java bytecode. Second, we use unique assignments to use Java bytecode with Lego Mindstorms robotics.
Cite this paper
Jipping, M. J., Calka, C., O’Neill, B., & Padilla, C. R. (2007). Teaching students java bytecode using lego mindstorms robots. https://doi.org/10.1145/1227310.1227371
Jipping, Michael J., et al. “Teaching students java bytecode using lego mindstorms robots.” 2007, pp. 170–74, https://doi.org/10.1145/1227310.1227371.
Jipping, Michael J., Cameron Calka, Brian O’Neill, and Christopher R. Padilla. 2007. “Teaching students java bytecode using lego mindstorms robots.” https://doi.org/10.1145/1227310.1227371.
Jipping, M.J. et al. (2007) ‘Teaching students java bytecode using lego mindstorms robots’. Available at: https://doi.org/10.1145/1227310.1227371.
@article{jipping2007teaching,
title = {{Teaching students java bytecode using lego mindstorms robots}},
author = {Jipping, Michael J. and Calka, Cameron and O’Neill, Brian and Padilla, Christopher R.},
pages = {170--174},
year = {2007},
doi = {10.1145/1227310.1227371}
}Made from the index record. Check names, capitalisation and page numbers against the paper. Need another style? AI for Research has over 10,000.