article · The Art Science and Engineering of Programming · 2018
Out-Of-Place debugging: a debugging architecture to reduce debugging interference
Matteo Marra, Guillermo Polito, Elisa Gonzalez Boix
Cited by 5Open access
Abstract
Context Recent studies show that developers spend most of their programming time testing, verifying and debugging software. As applications become more and more complex, developers demand more advanced debugging support to ease the software development process.
Cite this paper
Marra, M., Polito, G., & Boix, E. G. (2018). Out-Of-Place debugging: a debugging architecture to reduce debugging interference. The Art Science and Engineering of Programming, 3(2). https://doi.org/10.22152/programming-journal.org/2019/3/3
Marra, Matteo, et al. “Out-Of-Place debugging: a debugging architecture to reduce debugging interference.” The Art Science and Engineering of Programming, vol. 3, no. 2, 2018, https://doi.org/10.22152/programming-journal.org/2019/3/3.
Marra, Matteo, Guillermo Polito, and Elisa Gonzalez Boix. 2018. “Out-Of-Place debugging: a debugging architecture to reduce debugging interference.” The Art Science and Engineering of Programming 3 (2). https://doi.org/10.22152/programming-journal.org/2019/3/3.
Marra, M., Polito, G. and Boix, E.G. (2018) ‘Out-Of-Place debugging: a debugging architecture to reduce debugging interference’, The Art Science and Engineering of Programming, 3(2). Available at: https://doi.org/10.22152/programming-journal.org/2019/3/3.
@article{marra2018place,
title = {{Out-Of-Place debugging: a debugging architecture to reduce debugging interference}},
author = {Marra, Matteo and Polito, Guillermo and Boix, Elisa Gonzalez},
journal = {The Art Science and Engineering of Programming},
volume = {3},
number = {2},
year = {2018},
doi = {10.22152/programming-journal.org/2019/3/3}
}Made from the index record. Check names, capitalisation and page numbers against the paper. Need another style? AI for Research has over 10,000.