book chapter · Apress eBooks · 2008
Objects and Classes
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Abstract
This chapter covers the how to: Create objects and access properties. Use the dynamic Object object. Loop over objects. Create a custom class and its methods and properties. Define constructors and getter/setter methods. Use packages and access modifiers. Take advantage inheritance and override methods. Now that you have an understanding of the fundamentals of the ActionScript world, we can move on to looking at objects and classes. This is another of those important topics that needs to be covered before we can get to the really fun stuff.KeywordsBase ClassClass DefinitionObject InstancePublic FunctionMusic PlayerThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Cite this paper
Webster, S., & Yard, T. (2008). Objects and Classes. Apress eBooks, 70–106. https://doi.org/10.1007/978-1-4302-0196-0_3
Webster, Steve, and Todd Yard. “Objects and Classes.” Apress eBooks, 2008, pp. 70–106, https://doi.org/10.1007/978-1-4302-0196-0_3.
Webster, Steve, and Todd Yard. 2008. “Objects and Classes.” Apress eBooks: 70–106. https://doi.org/10.1007/978-1-4302-0196-0_3.
Webster, S. and Yard, T. (2008) ‘Objects and Classes’, Apress eBooks, pp. 70–106. Available at: https://doi.org/10.1007/978-1-4302-0196-0_3.
@incollection{webster2008objects,
title = {{Objects and Classes}},
author = {Webster, Steve and Yard, Todd},
booktitle = {Apress eBooks},
pages = {70--106},
year = {2008},
doi = {10.1007/978-1-4302-0196-0_3}
}Made from the index record. Check names, capitalisation and page numbers against the paper. Need another style? AI for Research has over 10,000.