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other · Figshare · 2016

Preserving Video Game Development Environments.

Serbicki, Stefan

Cited by 0Open access

Abstract

Presentation for PASIG NYC

Cite this paper

APA 7

Serbicki, S. (2016). Preserving Video Game Development Environments. Figshare. https://doi.org/10.6084/m9.figshare.4141689.v1

MLA 9

Serbicki, Stefan. “Preserving Video Game Development Environments.” Figshare, 2016, https://doi.org/10.6084/m9.figshare.4141689.v1.

Chicago

Serbicki, Stefan. 2016. “Preserving Video Game Development Environments.” Figshare. https://doi.org/10.6084/m9.figshare.4141689.v1.

Harvard

Serbicki, S. (2016) ‘Preserving Video Game Development Environments’, Figshare. Available at: https://doi.org/10.6084/m9.figshare.4141689.v1.

BibTeX
@misc{serbicki2016preserving,
  title = {{Preserving Video Game Development Environments.}},
  author = {Serbicki, Stefan},
  journal = {Figshare},
  year = {2016},
  doi = {10.6084/m9.figshare.4141689.v1}
}

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