other · Figshare · 2016
Preserving Video Game Development Environments.
Serbicki, Stefan
Cited by 0Open access
Abstract
Presentation for PASIG NYC
Cite this paper
Serbicki, S. (2016). Preserving Video Game Development Environments. Figshare. https://doi.org/10.6084/m9.figshare.4141689
Serbicki, Stefan. “Preserving Video Game Development Environments.” Figshare, 2016, https://doi.org/10.6084/m9.figshare.4141689.
Serbicki, Stefan. 2016. “Preserving Video Game Development Environments.” Figshare. https://doi.org/10.6084/m9.figshare.4141689.
Serbicki, S. (2016) ‘Preserving Video Game Development Environments’, Figshare. Available at: https://doi.org/10.6084/m9.figshare.4141689.
BibTeX
@misc{serbicki2016preserving,
title = {{Preserving Video Game Development Environments.}},
author = {Serbicki, Stefan},
journal = {Figshare},
year = {2016},
doi = {10.6084/m9.figshare.4141689}
}Made from the index record. Check names, capitalisation and page numbers against the paper. Need another style? AI for Research has over 10,000.