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other · Eurographics · 2003

Rendering Time Estimation for Real-Time Rendering

Wimmer, Michael, Wonka, Peter

Cited by 0Open access

Abstract

This paper addresses the problem of estimating the rendering time for a real-time simulation. We study different factors that contribute to the rendering time in order to develop a framework for rendering time estimation. Given a viewpoint (or view cell) and a list of potentially visible objects, we propose several algorithms that can give reasonable upper limits for the rendering time on consumer hardware. This paper also discusses several implementation issues and design choices that are necessary to make the rendering time predictable. Finally, we lay out two extensions to current rendering hardware which would allow implementing a system with constant frame rates.

Cite this paper

APA 7

Wimmer, M., & Wonka, P. (2003). Rendering Time Estimation for Real-Time Rendering. Eurographics. https://doi.org/10.2312/egwr/egwr03/118-129

MLA 9

Wimmer, Michael, and Peter Wonka. “Rendering Time Estimation for Real-Time Rendering.” Eurographics, 2003, https://doi.org/10.2312/egwr/egwr03/118-129.

Chicago

Wimmer, Michael, and Peter Wonka. 2003. “Rendering Time Estimation for Real-Time Rendering.” Eurographics. https://doi.org/10.2312/egwr/egwr03/118-129.

Harvard

Wimmer, M. and Wonka, P. (2003) ‘Rendering Time Estimation for Real-Time Rendering’, Eurographics. Available at: https://doi.org/10.2312/egwr/egwr03/118-129.

BibTeX
@misc{wimmer2003rendering,
  title = {{Rendering Time Estimation for Real-Time Rendering}},
  author = {Wimmer, Michael and Wonka, Peter},
  journal = {Eurographics},
  year = {2003},
  doi = {10.2312/egwr/egwr03/118-129}
}

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