other · Eurographics · 2003
Rendering Time Estimation for Real-Time Rendering
Wimmer, Michael, Wonka, Peter
Cited by 0Open access
Abstract
This paper addresses the problem of estimating the rendering time for a real-time simulation. We study different factors that contribute to the rendering time in order to develop a framework for rendering time estimation. Given a viewpoint (or view cell) and a list of potentially visible objects, we propose several algorithms that can give reasonable upper limits for the rendering time on consumer hardware. This paper also discusses several implementation issues and design choices that are necessary to make the rendering time predictable. Finally, we lay out two extensions to current rendering hardware which would allow implementing a system with constant frame rates.
Cite this paper
Wimmer, M., & Wonka, P. (2003). Rendering Time Estimation for Real-Time Rendering. Eurographics. https://doi.org/10.2312/egwr/egwr03/118-129
Wimmer, Michael, and Peter Wonka. “Rendering Time Estimation for Real-Time Rendering.” Eurographics, 2003, https://doi.org/10.2312/egwr/egwr03/118-129.
Wimmer, Michael, and Peter Wonka. 2003. “Rendering Time Estimation for Real-Time Rendering.” Eurographics. https://doi.org/10.2312/egwr/egwr03/118-129.
Wimmer, M. and Wonka, P. (2003) ‘Rendering Time Estimation for Real-Time Rendering’, Eurographics. Available at: https://doi.org/10.2312/egwr/egwr03/118-129.
@misc{wimmer2003rendering,
title = {{Rendering Time Estimation for Real-Time Rendering}},
author = {Wimmer, Michael and Wonka, Peter},
journal = {Eurographics},
year = {2003},
doi = {10.2312/egwr/egwr03/118-129}
}Made from the index record. Check names, capitalisation and page numbers against the paper. Need another style? AI for Research has over 10,000.