article · Digital WPI · 2001
Mesh decimation.
Reposa, Jason, Garthwaite, Timothy John
Cited by 0Abstract and details only
Abstract
Rendering a three-dimensional mesh with a large number of polygons requires an immense amount of computing power. Decimation is the concept of removing a large number of those polygons from the mesh in order to lower the requirements that a computer must maintain in order to render the model. Our project is the implementation and evaluation of a computer program that uses a nontrivial Decimation algorithm to reduce the polygon count of a three dimensional mesh.
Cite this paper
Reposa, J., & Garthwaite, T. J. (2001). Mesh decimation. Digital WPI.
Reposa, Jason, and Timothy John Garthwaite. “Mesh decimation.” Digital WPI, 2001.
Reposa, Jason, and Timothy John Garthwaite. 2001. “Mesh decimation.” Digital WPI.
Reposa, J. and Garthwaite, T.J. (2001) ‘Mesh decimation’, Digital WPI.
@article{reposa2001mesh,
title = {{Mesh decimation.}},
author = {Reposa, Jason and Garthwaite, Timothy John},
journal = {Digital WPI},
year = {2001}
}Made from the index record. Check names, capitalisation and page numbers against the paper. Need another style? AI for Research has over 10,000.