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article · Digital WPI · 2001

Mesh decimation.

Reposa, Jason, Garthwaite, Timothy John

Cited by 0Abstract and details only

Abstract

Rendering a three-dimensional mesh with a large number of polygons requires an immense amount of computing power. Decimation is the concept of removing a large number of those polygons from the mesh in order to lower the requirements that a computer must maintain in order to render the model. Our project is the implementation and evaluation of a computer program that uses a nontrivial Decimation algorithm to reduce the polygon count of a three dimensional mesh.

Cite this paper

APA 7

Reposa, J., & Garthwaite, T. J. (2001). Mesh decimation. Digital WPI.

MLA 9

Reposa, Jason, and Timothy John Garthwaite. “Mesh decimation.” Digital WPI, 2001.

Chicago

Reposa, Jason, and Timothy John Garthwaite. 2001. “Mesh decimation.” Digital WPI.

Harvard

Reposa, J. and Garthwaite, T.J. (2001) ‘Mesh decimation’, Digital WPI.

BibTeX
@article{reposa2001mesh,
  title = {{Mesh decimation.}},
  author = {Reposa, Jason and Garthwaite, Timothy John},
  journal = {Digital WPI},
  year = {2001}
}

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