article · 2003
Parallel Rendering with Radiance
Luís Paulo Santos, Dep Informática, Alan Chalmers
Cited by 0Abstract and details only
Abstract
Interactive global illumination at interactive rates is still an unachieved goal for medium to large complexity scenes and high fidelity illumination models, such as the one used by Radiance. In order to achieve this goal several different optimization approaches must be exploited, including parallelism, perceptual issues and low–level optimizations. This work concentrates on developing a parallel message passing prototype of Radiance’s renderer targeted towards producing animations. This prototype is used to study scalability issues and perceptual optimizations that will reduce rendering times and will, hopefully, be unnoticed by the viewer. The preliminary results obtained suggest that efforts should concentrate on reducing idle times due to suboptimal load distribution and indirect irradiance calculation times. Also psychophysical experiments and perceptual metrics should be carried on, in order to assess the impact of selective rendering on perceived quality. 1
Cite this paper
Santos, L. P., Informática, D., & Chalmers, A. (2003). Parallel Rendering with Radiance.
Santos, Luís Paulo, et al. “Parallel Rendering with Radiance.” 2003.
Santos, Luís Paulo, Dep Informática, and Alan Chalmers. 2003. “Parallel Rendering with Radiance.”
Santos, L.P., Informática, D. and Chalmers, A. (2003) ‘Parallel Rendering with Radiance’.
@article{santos2003parallel,
title = {{Parallel Rendering with Radiance}},
author = {Santos, Luís Paulo and Informática, Dep and Chalmers, Alan},
year = {2003}
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