article · 2003
Texture Compression using . . .
Simon Fenney
Cited by 0Abstract and details only
Abstract
This paper presents a new, lossy texture compression technique that is suited to implementation on low-cost, low-bandwidth devices as well as more powerful rendering systems. It uses a representation that is based on the blending of two (or more) `low frequency' signals using a high frequency but low precision modulation signal. Continuity of
Cite this paper
Fenney, S. (2003). Texture Compression using . . .
Fenney, Simon. “Texture Compression using . . .” 2003.
Fenney, Simon. 2003. “Texture Compression using . . .”
Fenney, S. (2003) ‘Texture Compression using . . ’.
@article{fenney2003texture,
title = {{Texture Compression using . . .}},
author = {Fenney, Simon},
year = {2003}
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