Object-Oriented Programming
Jan Flokstra, Maurice van Keulen, J. Skowronek et al. · Lecture notes in computer science · 1994
Cited by 7Open access
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About 10,000 papers for “object-oriented programming”
Jan Flokstra, Maurice van Keulen, J. Skowronek et al. · Lecture notes in computer science · 1994
Cited by 7Open access
E Gestione Del · 2014
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Hans Petter Langtangen · Texts in computational science and engineering · 2012
Cited by 0
Michael Metcalf, John L. Reid, Malcolm Cohen · 2004
Abstract The object-oriented approach to programming and design is characterized by its focus on the data structures of a program rather than the procedures. Often, invoking a procedure with a data object as its principal argument is thought of as ‘sending a message’ to the object. Typically, special language support is available for collecting these procedures (sometimes known as ‘methods’) together with the definition of the type of the object.
Cited by 12
Mata-Toledo, Ramon A., Gupta, Pranshu · AccessScience · 2015
AccessScience is an authoritative and dynamic online resource that contains incisively written, high-quality educational material covering all major scientific disciplines. An acclaimed gateway to scientific knowledge, AccessScience is continually expanding the ways it can demonstrate and explain core, trustworthy scientific information that inspires and guides users to deeper knowledge.
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Dingyü Xue, Pan Feng · 2024
Cited by 3
Tim Rentsch · ACM SIGPLAN Notices · 1982
Recently I had the opportunity to read the Intel manual introducing the iAPX 432 architecture. The manual is an amalgam of an informal overview of the hardware, a quick tutorial review of computer architectures in general, an introduction to the advanced concepts of the 432 in particular, and marketing hype proclaiming the advantages of the 432 over its competition. The 432's architecture has many interesting, unusual characteristics, and Intel is wise to introduce them in a form which is quickly assimilable. What most caught my interest is the claim that the 432 supports the "object oriented design methodology."
Cited by 126Open access
Mufeni, Kauna · UNAM Scholarly Repository (University of Namibia) · 2017
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Sanjiban Sekhar Roy, Arnav Chouhan, Naman Khera · Elsevier eBooks · 2025
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Nicholas T. Carnevale, Michael L. Hines · Cambridge University Press eBooks · 2006
Object orientation is in many ways a natural style of programming whose techniques are reinvented constantly by every programer (Coplien 1992). Object notation consolidates these techniques, so that much of the tedious programming necessary to use them is automatically handled by the interpreter. An object can be thought of as an abstract data type that is very useful in separating the idea of what a thing does from the details of the way it goes about doing it. Support for objects in hoc came late to NEURON, after the notion of cable sections, and as a consequence there are several types of variables (e.g. sections, mechanisms, range variables) that are clearly treated as objects from a conceptual point of view but grew up without a uniform syntax.
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Lecture notes in computer science · 2006
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Statistics and Computing · 2007
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Abisai, FMS · UNAM Scholarly Repository (University of Namibia) · 2015
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Matsak, I. S., Vanik, I. Y. · Repository of Belarusian National Technical University (Belarusian National Technical University) · 2022
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P. Kunz, Paul F. Kunz · Apress eBooks · 2007
This paper is an introduction to object oriented programming techniques. It tries to explain the concepts by using analogies with traditional programming. The object oriented approach is not inherently difficult, but most programmers find a relatively high threshold in learning it. Thus, this paper will attempt to convey the concepts with examples-rather than explain the formal theory.
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Joshua Crotts · 2024
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ffalourd utilisateurs-ldap · 2017
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Elisa Gonzalez Boix, Kevin Pinte, Simon Van De Water et al. · 2013
According to chapter 3 of Abelson & Sussman [1], there are two fundamentally different ways to organise large systems: according to the objects that live in the system, or according to the streams of values that flow through the system. Even though the notions of “object ” and “stream ” have meanwhile taken many incarnations, the dichotomy still exists in mod-ern programming languages. Marrying reactive program-ming and OOP is a research endeavour to come up with a unified model that embraces both styles of thinking. We identify two opposing research tracks towards the marriage. Existing work focuses on OO reactive programming, i.e., it uses object technology to compose reactions. Our work ex-plores the converse: in the paper, we present the ROAM (Reactive Objects in AmbientTalk) model which is an ex-perimental framework that explores objects as streams of reactive state.
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Luc Boullart · 1992
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Naoufel Kraeim, Gargouri, F, Boufares, F · HAL (Le Centre pour la Communication Scientifique Directe) · 1993
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