Deductive Computer Programming. Revision
Zohar Manna · 1989
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About 10,000 papers for “Computer programming”
Zohar Manna · 1989
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Wilson R. Nyemba · 2025
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Shannon Motter · 2018
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Debdulal Dutta Roy · Management and Labour Studies · 2002
This study investigated relative uses of computer programming job characteristics across different organizations and effects of different demographic variables on job analysis ratings. Data were collected from 201 computer programers of 6 different organizations through checklist. Principal component analysis noted four mostly used job characteristics as program writing and testing, human relations, data analysis and user satisfaction. Of them only data analysis differed among different organizations significantly. No significant main and interaction effects of the demographic variables on job analysis ratings were noted. Results were explained in terms of different human resource program design.
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2016
journal homepage: www.elsevier.com/locate/scico Deadlock and starvation free reentrant readers–writers: A case study
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Kevin R. Wilson · Apress eBooks · 2022
What is a computer program? A computer is a device that processes instructions to achieve a task. This set of instructions is called a computer program.
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Decima M. Anderson · 1966
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Occupational Therapy the Official Journal of the Association of Occupational Therapists · 1968
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Charles H. Davis · Journal of Education for Librarianship · 1977
Over a five-year period in a graduate library school, 334 students from a variety of backgrounds completed a data processing course involving PL/I programming for library applications. Men and math/science majors enrolled in numbers significantly higher than would be expected considering the composition of a typical incoming class in library school. There was no significant difference in the performance of men and women, but math/science majors performed significantly better than others. There is also evidence that education majors may experience difficulty with a course of this type. An overview of the more popular programming languages is presented along with the reasons for choosing PL/I.
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Y. Abu-Moustafa · 1987
Summary not available.
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Defense Technical Information Center (DTIC) · 1964
Contents: statistical prediction, discrimination, and classification technique; integrated computer-oriented information retrieval techniques; multi-programming techniques for intelligence information processing; computer console input and display (textual and graphic); automated program debugging techniques.
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シミズ, ヒロシ, フルサワ, チカラ, Shimizu, Hiroshi et al. · OUKA (Osaka University Knowledge Archive) (Osaka University) · 2005
GSE コモン情報処理演習室のコンピュータシステムを使い、バイオテクノロジーの領域で 扱う実験データから、コンピュータを用いて情報を切り出す方法について学ぶことを目的 とする。そこでは、数値データや文字データの処理法、コンピュータプログラミングの基 礎に加えて、データ処理のアルゴリズムの立て方についても学ぶ。また、バイオテクノロ ジーに関連するデータベースの利用についても演習する。この授業は講義と演習を並行し て行い、講義の時間においても小演習を行い習熟度を上げる。なお、計算機言語としてC 言語を使用する。
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Joseph P. Pavlovich, Thomas E. Tahan · Medical Entomology and Zoology · 1971
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Auerbach. New York · CERN Document Server (European Organization for Nuclear Research)
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Missouri Department of Higher Education and Workforce Development, Missouri Economic Research and Information Center · Bulletin of Miscellaneous Information (Royal Gardens Kew) · 2020
Missouri Occupation Brief: 2020 Computer Programming Languages, April 2020; MERIC; Missouri Economic Research and Information Center; jobs; Information technology; computer skills; employment; wages; occupation; workforce development; postsecondary education;
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Koch, E. · JuSER (Forschungszentrum Jülich) · 2004
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Joost-pieter Katoen, Berry Schoenmakersb, Communicated M. Rem · 1993
Let P be a permutation defined on sequences of length N. A sequence of N values is said to be P-invariant when it does not change when permuted according to P. A program is said to recognize P-invariant segments when it determines for each segment of N successive input values whether it is P-invariant. In this paper we derive a program scheme that generates efficient parallel programs for the recognition of P-invariant segments. The programs consist of a chain of cells extended with a linear number of links between non-neighbouring cells. Under reasonable conditions on P. these programs correspond to systolic arrays with both constant response time and constant latency (independent of N). Efficient systolic arrays for problems such as palindrome recogni-tion or perfect shuffle recognition can be constructed automatically in this way. This is illustrated for the palindrome recognition problem.
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David Robertson, Fausto Giunchiglia · Philosophical Transactions of the Royal Society A Mathematical Physical and Engineering Sciences · 2013
The aim of 'programming the global computer' was identified by Milner and others as one of the grand challenges of computing research. At the time this phrase was coined, it was natural to assume that this objective might be achieved primarily through extending programming and specification languages. The Internet, however, has brought with it a different style of computation that (although harnessing variants of traditional programming languages) operates in a style different to those with which we are familiar. The 'computer' on which we are running these computations is a social computer in the sense that many of the elementary functions of the computations it runs are performed by humans, and successful execution of a program often depends on properties of the human society over which the program operates. These sorts of programs are not programmed in a traditional way and may have to be understood in a way that is different from the traditional view of programming. This shift in perspective raises new challenges for the science of the Web and for computing in general.
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Lee B. Lusted · 1960
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IEEE Spectrum · 1964
In which a system of logic in communications is evolved for the hierarchy echelons of large corporations, and wherein the digital computer plays vital parts — from executing the command decisions of the C-in-C to the robotlike obedience of a rear-rank private. Over the past few years the writers have been developing and perfecting a method for studying communication in large social organizations. Our method, called the Leviathan, comprises a theoretical framework, a system of computer programs, a series of experimental simulations in a laboratory, a repertory of experimental controls, and quantitative measurements of organizational performance. The simulations are conducted over a period of three calendar months, and they employ from 20 to 30 subjects who interact with hundreds of robots and with each other through a computer that operates on-line and in real time. This method enables us to mold individuals into effective, coherent social organisms, and to carry out programs of experiments on the evolving and developing social organizations.
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