Johnson, Kaj M. · Zenodo (CERN European Organization for Nuclear Research) · 2024
This release of SliDeFS fixes a few bugs in the first release, but more importantly, adds the capability to invert for off-fault distributed moment sources as well as fault slip deficit rates. What's Changed Full Changelog: https://github.com/kajjohns/SliDeFS/compare/v1.0.0...v2.0.0
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Copel Harriet · 2016
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R. William Oh, Byron Check, G. H. Marks · 2016
This paper reports on a study that conceptualizes a research framework to aid software design and development for virtual reality (VR) computer applications for instruction in the sciences. The framework provides methodologies for the processing, collection, examination, classification, and presentation of multimedia information within hyperlinked VR environments. Traditional teaching and VR are referenced. The analysis also provides a framework to help assess whether children can use VR to supplement their traditional education and learn concepts in science, and thus seeks to help justify VR instruction as a viable supplement for standard teaching methods in science. Topics discussed include: VR environments, including immersive VR and VR modeling language (VRML); VR science instructional designs, including science instruction, and VR and science; and VR hypermedia component integration frameworks, including VR and classroom integration, VR and learning objectives, and VR and hypermedia components. Contains 19
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Binay Anand · 2008
With the increasing role of computers in the engineering industry, the demand for Information Technology training has been escalating day by day for any engineering company to withstand the challenge of competition. It is very costly to buy CAE (Computer Aided Engineering) applications and to buy multiple licenses of such tools for long trainings takes away a lot of funds which could be otherwise utilized in other engineering activities. A CAE software simulator will help train engineering personnel in much more efficient and at the reduced the cost.
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Mathematics and Computers in Simulation · 1981
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Unknown · PubMed · 2005
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R. Kirk Steinhorst · Journal of Marketing Research · 1988
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2013
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Norman A. Anderson · 2017
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Y. I. Ozhigov · arXiv (Cornell University) · 2019
Quantum computer is the key to controlling complex processes. If its hardware, in general is successfully created on the basis of the physical baggage of the 20th century, the mathematical software is fundamentally lagging behind. Feynman's user interface in the form of quantum gate arrays, cannot be used for the control because it gives the solution of Schrödinger equation with quadratic slowdown compared to the real process. The software must then imitate the real process using appropriate program primitives written as the programs for classical supercomputer. The decoherence will be reflected by some constant - the number of basic states that can fit into the limited of memory available to software. The real value of this constant can be found in the experimental realization of Grover search algorithm. Rough estimates of this constant are given based on the simplest processes of quantum electrodynamics and nuclear decay.
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Bob McInnis · SIMULATION · 1967
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Computer Law & Security Report · 1990
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Sarfaraz K. Niazi · 2007
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Karen J. Peio, Helen Altman Klein · Proceedings of the Human Factors Society Annual Meeting · 1984
Training technology has traditionally addressed issues that have been limited to the acquisition of knowledge at skill levels far below those of highly skilled performers. Knowledge about the changes that occur as a result of extensive experience are potentially useful in understanding highly proficient performance. Empirical evidence suggests that experts differ from novices in the cues used to achieve a target performance. It appears that recognitional capacities of experts differ from those of novices. A Reperatory Grid Technique was the means used to investigate differences in recognitional capacities of expert and novice software specialists. Task dimensions of a variety of algorithms for the problem of critical path analysis were elicited from subject matter experts by means of a matching technique. Expert and novice computer programmers then used the empirically determined dimensions to rank nine algorithms. Discriminant analyses performed on the data indicated successful separation of the novice and expert groups on the majority of dimensions used. Furthermore, the analyses indicated which individuals were correctly classified as experts or novices solely on the basis of scores on the dimensions. The results of this study provide support for the hypothesis that as expertise is achieved, the perceptual cues used by the proficient performer differ from those of novices.
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SpringerReference · 2011
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Ladan Tahvildari, Kostas Kontogiannis · Wiley Encyclopedia of Electrical and Electronics Engineering · 1999
Abstract The sections in this article are The Software Development Process Case Technology Case Categories Issues in Case Adoption Technological Trends in Case Conclusion
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Jorge Niosi, Tomas Gabriel Bas, Majlinda Zhegu · McGill-Queen's University Press eBooks · 2005
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Теремінко, Лариса Григорівна · Electronic Institutional Repository of the National Aviation University of Ukraine (National Aviation University, Ukraine) · 2015
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Bulletin of Miscellaneous Information (Royal Gardens Kew) · 1989
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Van Karsen,K E · Defense Technical Information Center (DTIC) · 1986
Previous investigations established methods for evaluating software or systems containing multiple interactive processors. These investigations resulted in the development of a hybrid monitor concept: the integration of both hardware and software monitor capabilities into a central monitor system. This investigation resulted in revision of the specification documents and continued design and implementation of the prototype hybrid monitor. The prototype was completed sufficiently to validate the HM concept and demonstrate the feasibility of collecting various measures of performance. Keywords: Computer compatability; Software compatability.
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