Skip to content
Free planNo credit card requiredStart writing

Search 250 million research papers

Read the abstract, see who wrote it and who cites it, and get the citation in APA, MLA, Chicago or Harvard.

About 145 papers for “ActionScript 3.0”

ActionScript 3.0 Bible

Roger Braunstein · 2007

The updated edition on all the latest features and capabilities of ActionScript 3.0 and Flash Player 10. ActionScript is a popular programming language used primarily for the development of Web sites and software. This update to the successful previous version introduces you to all the exciting new capabilities of ActionScript 3.0. You'll see how ActionScript 3.0 goes beyond its primary use of scripting Flash animations and is now an object-oriented evolution that runs ten times faster than previous versions and can be used in Adobe's new platforms, including Flex and AIR. Hands-on instruction

Cited by 8

Actionscript 3.0 and XML

Apress eBooks · 2009

So far in this book, you’ve been introduced to XML and seen some different ways to generate XML content for SWF applications. In this chapter, you’ll learn about the role of XML in ActionScript 3.0. If you have been coding with ActionScript 2.0, be prepared to forget any previous experience you have with ActionScript and XML, because things have changed radically.KeywordsChild NodeRoot ElementChild ElementExternal ContentFlex ApplicationThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Cited by 0

Selected ActionScript 3.0 Topics

Dev Ramtal, Adrian Dobre · Apress eBooks · 2011

ActionScript 3.0 is very different from the previous versions of the language. This chapter will give a brief review of the elements of AS3.0 that we will make most use of in the rest of this book. It is not meant to be a comprehensive tutorial on ActionScript; instead, it is a summary of what you need to know to understand the code examples in the book. The other aim of this chapter is to cover relevant aspects of Flash and ActionScript that will set the context for applying physics.KeywordsFrame RateApplication Programming InterfaceCollision DetectionEvent HandlerMovie ClipThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Cited by 0

Foundation Game Design with ActionScript 3.0

Rex van der Spuy · Digital Access to Libraries (Université catholique de Louvain (UCL), l'Université de Namur (UNamur) and the Université Saint-Louis (USL-B)) · 2012

Cited by 0

Gary Rosenzweig's ActionScript 3.0 game programming university

Gary Rosenzweig · Medical Entomology and Zoology · 2011

Introduction 1. Using Flash and ActionScript 3.0 2. ActionScript Game Elements 3. Basic Game Framework: A Matching Game 4. Brain Games: Memory and Deduction 5. Game Animation: Shooting and Bouncing Games 6. Picture Puzzles: Sliding and Jigsaw 7. Direction and Movement: Air Raid, Balloon Pop, Space Rocks 8. Casual Games: Match Three, Collapsing Blocks 9. Word Games: Hangman and Word Search 10. Questions and Answers: Trivia and Quiz Games 11. Action Games: Platform Games 12. Game Worlds: Driving and Exploration Game 13. Card Games: Video Poker, Blackjack 14. 3D Games: 3D Paddle Ball, 3D Scavenger Hunt Index

Cited by 0

Foundation ActionScript 3.0 for Flash and Flex

Darren Richardson, Paul Milbourne, Steve Webster et al. · Apress eBooks · 2009

ActionScript 3.0, the latest version of the Flash Platform's scripting language, offers many new and powerful features. ActionScript is now a full-fledged programming language, with complete object-or

Cited by 1Open access

An Introduction to Programming with ActionScript 3.0

Cornez, Patricia, Cornez, Richard · 2013

This new full-color, multimedia-focused text provides a CS1 level introduction to computer programming by employing an example-based methodology involving animation, sound, graphics, and interactivity. As the multimedia language associated with Adobe® Flash®, ActionScript 3.0 offers a more compelling introduction to the world of programming than other standard programming languages, yet is powerful and comprehensive enough to provide a complete introduction to all the foundational concepts. By using the Flash environment, this book presents programming concepts that are relevant to multimedia-focused games and applications and is the ideal resource for those interested in building visually rich and interactive applications.\nAn Introduction to Programming with ActionScript 3.0 satisfies ACM guidelines for a first course in a computer science curriculum and covers all of the key topics required for any introductory level programming course: program analysis and design, data types, selective and iterative control structures, functions, arrays, and classes. In addition, it covers ActionScript’s powerful ability to construct complex and interactive animations using graphics and sounds. Through programming, this text exposes readers to the problem solving and critical thinking skills required for effective participation in the digital world.\nAn Introduction to Programming with ActionScript 3.0 is ideal for students interested in learning crucial programming concepts for which technology, arts, and media converge. It is also highly recommended for multimedia programmers, interactive artists, game designers, and innovative web application developers.

Cited by 0