Securing Augmented Reality Applications
Si Chen, Jie Wu · Advances in information security · 2024
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About 10,000 papers for “Augmented Reality Applications”
Si Chen, Jie Wu · Advances in information security · 2024
Cited by 0
David Procházka, Michael Štencl, Ondřej Popelka et al. · arXiv (Cornell University) · 2011
Augmented reality have undergone considerable improvement in past years. Many special techniques and hardware devices were developed, but the crucial breakthrough came with the spread of intelligent mobile phones. This enabled mass spread of augmented reality applications. However mobile devices have limited hardware capabilities, which narrows down the methods usable for scene analysis. In this article we propose an augmented reality application which is using cloud computing to enable using of more complex computational methods such as neural networks. Our goal is to create an affordable augmented reality application suitable which will help car designers in by 'virtualizing' car modifications.
Cited by 18Open access
Mark Billinghurst, Raphaël Grasset · 2008
As computers become more invisible, Augmented Reality (overlaying virtual images on the real world) is an increasingly important application area for computer graphics and user interface design. This tutorial will provide a detailed introduction to AR interface design and research, with reviews of topics as such as tracking and registration, interaction techniques, design principles, and usability evaluation, as well as areas for future AR research. Portions of the tutorial will be devoted to the ARToolKit and osgART open-source software tools for building AR applications. Participants will leave knowing how to build AR applications that provide a high quality user experience.
Cited by 7
R. (Rashad) Aliyev · Neliti · 2025
This article delves into the history, applications, and industrial ramifications of augmented reality and virtual reality technologies. It begins by defining AR as the imposition of virtual elements—images, 3D models, or text—onto the real world so as to allow users to work with these elements, thereby increasing the user's interaction and accessibility of information. The paper contrasts AR with VR by insisting that AR is the overlay of digital content over real environments. Discussing the lenses, helmets, glasses, and projecting systems used as tools for its creation, the study goes on to mention trends in the market, referencing Digi-Capital placing AR at a $120 billion valuation by the year 2020. While only growing mildly, the trend of innovation is carried on by the big tech companies: Google, Apple, and Microsoft, with Google Glass and Project Tango as the highlights. Industry case studies from Lockheed Martin and Boeing show how AR can effectively cut down on errors and production time. While Lockheed Martin's use of NGRAIN software increased aircraft assembly speed and accuracy, Boeing's use of Google Glass reduced harness assembly time by 25% and errors by half. A thorough AR integration model for PAO Magadan Mechanical Plant is also presented in the article, complete with data models, process diagrams, and user interfaces intended for production optimization. In the end, these systems lower costs and increase workflow efficiency by enabling real-time tracking, visual task management, and gesture-based interaction. To sum up, AR technologies simplify processes, reduce errors, and increase user engagement, all of which have a substantial positive impact on manufacturing. In order to attain competitive industrial performance, the article promotes a wider adoption of AR devices and interfaces.
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S. Tharabai Jayaprakaash, R. Merlín · International Journal For Multidisciplinary Research · 2025
Virtual Reality(VR) is a computer generated world that uses headsets to make us feel like we are actually inside a simulated three dimensional(3D) environment, allowing to see, hear and interact with it as if it is real. Augmented Reality(AR) is a technology that overlays computer generated digital information such as images, audio and text, onto the real world, viewed through a devices such as smartphone, tablet or AR headset. Mixed Reality(MR) is hybrid technology that uses both the cameras and headsets of the mobile device.
Cited by 0Open access
Stanton, Thomas · Digital Kenyon (Kenyon College) · 2018
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Petr Kropík, Jindřich Matoušek, Jakub Racek et al. · 2025
The objective of this paper is to demonstrate the design and implementation of methods for interactive visualization of dynamic spatial data in augmented and mixed reality (AR/XR) using Microsoft HoloLens 2. The visualized data encompasses not only robot work zones and sensor data, but also a plethora of additional information pertaining to the devices and the environment. Data can be measured or generated dynamically. The development of software modules facilitates the real-time viewing and interaction with data by users. The emphasis is placed on efficient data transfer between physical devices and augmented reality (AR) headsets, integration of gesture control, and development of ergonomic user interfaces customized for industrial applications.
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Vergara Villegas, Osslan Osiris, Cruz Sanchez, Vianey Guadalupe
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Emrah Özkul, Sarp Tahsin KUMLU · International Journal of Contemporary Tourism Research · 2019
This study aims to examine the use of the application in tourism field on the question of what augmented reality applications mean, which is one of the endpoints of technology for tourism. With the study of in-depth literature, firstly augmented reality has been determined, and the changes and developments it has undergone throughout the history has been examined. Then, its areas of use and the types have been examined. Today, it is thought that the augmented reality, being the newest dimension of technology and seems it is almost impossible not to use in the area of tourism will provide a huge amount of marketing convenience and competitive advantages. In this article, twelve case studies on the application used in many fields of tourism such as transportation, accommodation, food & beverage and museums, have been analyzed. As a result of these analyses, it is seen that augmented reality applications, which are used in this field increasingly, provide a great marketing convenience to businesses and destinations. Augmented reality applications, playing a major role in the travels of tourists, make consumers feel safer while making the travels easier. it is thought that all businesses that want to capture market progress in the coming years and aim to provide competitive advantage by making a difference in influencing tourists will intensively use augmented reality applications.
Cited by 65Open access
Iman Alhamdan · St Andrews Research Repository (St Andrews Research Repository) · 2026
This work presents the results of designing metasurfaces operating in the visible range for augmented reality (AR) applications. Using the finite difference time domain (FDTD) method, a variety of reflective and transmissive metasurfaces were achieved, most of which exhibit high efficiency across the visible spectrum. All of the demonstrated structures are plasmonic metasurfaces incorporating gold (Au) nanoantennas placed on an insulator-metal stack to form a metal-insulator-metal architecture. In several designs, an epsilon near zero (ENZ) material, indium tin oxide (ITO), was integrated to enable tunability, either by controlling fabrication parameters or through external stimuli such as heat or electrical bias. A detailed simulation study was carried out to realize a high-efficiency transmissive meta-surface that operates in the visible range and exhibits polarization sensitivity. The optical spectra are described and explained in detail, showing that the gap surface plasmon (GSP) resonance red-shifts and strengthens with increasing spacer thickness and antenna length, varies in depth and position with changes in width and heights, and respond to coupling shift set by the period, while the ITO-silver stack provide additional control over loss and confinement. In addition, work was carried out to control the λ_ENZ of ITO films by varying the fabrication parameters during the sputtering process,enabling λ_ENZ tuning from 1130 nm to beyond 1700 nm and establishing an understanding of the link between deposition parameters — such as gas type and concentration and substrate temperature — and the optical response of the metasurface.
Cited by 0Open access
Sarp Tahsin KUMLU, Emrah Özkul · Kocaeli Üniversitesi - AVESİS · 2019
Cited by 0
Bonny, Victor, Widmer, Antoine · reroDoc Digital Library · 2021
Ce travail consiste à développer un prototype d’application de réalité augmentée qui apporte des informations complémentaires au simple paysage que les utilisateurs observent à travers celle-ci. Le but est de proposer une solution utilisable, testable et pouvant servir de base par la suite à un projet plus poussé. Nous ferons un état de l’art des différentes technologies actuelles qui sont englobées dans la réalité mixte afin de mettre en avant les possibilités d’applications qu’elles proposent. Nous irons plus en détail pour la réalité augmentée qui est utilisée pour notre projet. Nous définirons également les systèmes d’informations géographiques qui sont très utiles lors de projets sur les cartes et leurs données.
Cited by 0
Ivan Permozer · Juraj Dobrila University of Pula Digital Repository · 2017
Ubrzan tehnološki razvoj doveo je računalnu grafiku do razine pri kojoj njena primjena u svrhu proširivanja stvarnosti otvara novu perspektivu u definiranju koncepta stvarnosti. Tim slijedom pojam proširene stvarnosti predstavlja okosnicu stvarnog i virtualnog. Milgramov kontinuum dijeli stvarnost na četiri razine: Stvarnost, proširenu stvarnost, prošireni privid i virtualnu stvarnost koje obuhvaća pod zajedničkim nazivom "mješovita stvarnost". Koncept proširene stvarnosti počiva na kombinaciji stvarnog i virtualnog okruženja čija se interakcija u realnom vremenu poravnava na osnovu prostornih koordinata deriviranih iz procesa prikupljanja podataka. Iako virtualna i proširena stvarnost nisu sinonimi, dijele nekolicinu sličnosti. Dok virtualna stvarnost kreira umjetan svijet uz mogućnost interakcije, proširena stvarnost nudi interaktivno iskustvo nadograđujući stvarno okruženje korisnika.
Cited by 0Open access
Mildred, Bih · Document Server@UHasselt (UHasselt) · 2021
Cited by 0Open access
Rukiye Derdiyok · DergiPark (Istanbul University) · 2025
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Axel Hildebrand · Fraunhofer-Publica (Fraunhofer-Gesellschaft) · 1998
Session 3, Nr.3
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Kay M. Stanney, Roy Davies · Lund University Publications (Lund University) · 2004
Cited by 1
SARP TAHSİN KUMLU, Emrah Özkul · Kocaeli Üniversitesi - AVESİS · 2019
Cited by 0
S. Gurusubramani, M. Suresh Anand, J. Jegan Amarnath · International Journal of Engineering and Advanced Technology · 2019
The Art of Modern Warfare has seen a significant shift with the onset of the 21st Century as Military Operations have become more diverse and intense in nature. The rise of insurgency and terrorism with the onset of the “War on Terror” led by the USA and its allies had led to a need where soldiers are more specifically trained inMilitary Operations in Urban Terrain ( MOUT), Counter-Insurgency and Counter-Terrorism duties. This has prompted the enlistment of late headways done in the field of Computers and innovation like Augmented Reality (AR) into military applications to improve a soldier’s battle-space knowledge as real-world objects can then be augmented onto the real-world environment to create better training facilities for the soldiers and help the soldier to adapt up to complex conditions and increment communitarian circumstance mindfulness among warriors occupied with high-hazard tasks. AR can limit inadvertent blow-back, increment risk markings like the likelihood of Improvised Explosive Devices (IEDs) and increment war zone observation. AR in coming time would be viewed as a venturing stone to future military applications as an arranged correspondence framework would mean a minimal loss of life and maximum impact during Military Operations.
Cited by 6Open access
Studenichnik, N. I. · Репозиторий БГУИР (BSUIR Repository) · 2023
The role of augmented reality in the development of iOS applications is considered. The effect of such applications on people’s lives \nis discussed.
Cited by 0Open access