Christian Collberg, Ginger Myles · 2004
In this paper we present a new cheating technique that is successful at defeating cheating detectors and could become popular with students. The idea is to use obfuscating code transformations (such as those found in the SANDMARK tool) to apply a sequence of minor code transformations to a copied programming assignment. This purpose is to produce a copy that will defeat detection. We show that this technique is successful in defeating common plagiarism detectors such as Moss. This paper is offered as a cautionary tale to the Computer Science teaching community. With the advent of powerful code transformation tools it will become necessary to develop correspondingly more powerful cheating detectors, or to revert back to manually testing for plagiarism. 1
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Feigenbaum Nl · PubMed · 2001
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Roy Acuff and his Smoky Mountain Boys, Roy Acuff, O. Rhodes et al. · Bulletin of Miscellaneous Information (Royal Gardens Kew) · 1950
Performer: Roy Acuff and his Smoky Mountain Boys; Roy Acuff Writer: O. Rhodes; B. Martin Vocal Chorus; with String Band Acc. Digitized at 78 revolutions per minute. Four stylii were used to transfer this record. They are 3.5 mil truncated eliptical, 2.3 mil truncated conical, 2.8 mil truncated conical, 3.3 mil truncated conical. These were recorded flat and then also equalized with Turnover: 400.0, Rolloff: -12.0. The preferred versions suggested by an audio engineer at George Blood, L.P. have been copied to have the more friendly filenames. Matrix number: CO 45075 Catalog number: 20951 Other IDs from the record include: (CO 45075)
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Ehrlich, Sam, Fisher, Fred, Rogers, et al. · DigitalCommons (California Polytechnic State University) · 1919
https://digitalcommons.library.umaine.edu/mmb-vp/1210/thumbnail.jpg
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Cliff Edwards, Ukelele Ike, Yellen et al. · Bulletin of Miscellaneous Information (Royal Gardens Kew) · 1925
Performer: Cliff Edwards; Ukelele Ike Writer: Yellen; Bollack Ukelele and Voice. Digitized at 78 revolutions per minute. Four stylii were used to transfer this record. They are 3.8mil truncated conical, 2.3mil truncated conical, 2.8mil truncated conical, 3.3mil truncated conical. The preferred versions suggested by an audio engineer at George Blood, L.P. have been copied to have the more friendly filenames. Matrix number: 025131B Catalog number: 025131 Other IDs from the record include: 6
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Mia Consalvo · 2023
This chapter provides an overview of how and why people cheat in video games and how the game industry has dealt with the practice over the past several decades. Although many people differ on the specifics of what constitutes cheating, a general consensus is that it gives a person an unfair advantage. Cheating happens for a variety of reasons, including getting stuck in games, wishing to access all items and/or levels immediately, wishing to “fast forward” through certain elements of a game, or wishing to gain every possible advantage against other players. The ways that players can cheat is constantly evolving, but consistent practices include looking for answers in guides, using cheat codes that developers originally created when building the game, spending real money to buy game items (when games prohibit that), and hacking the game’s code.
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BMJ · 2001
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Encyclopedia of Educational Psychology · 2008
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Bulletin of Miscellaneous Information (Royal Gardens Kew) · 2008
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Centron Productions · Bulletin of Miscellaneous Information (Royal Gardens Kew) · 1952
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Bulletin of Miscellaneous Information (Royal Gardens Kew)
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Cliff Edwards (Ukelele Ike), Yellen, Pollack · Bulletin of Miscellaneous Information (Royal Gardens Kew) · 1925
Performer: Cliff Edwards (Ukelele Ike) Writer: Yellen; Pollack Ukelele and Voice. Digitized at 78 revolutions per minute. Four stylii were used to transfer this record. They are 3.5mil truncated eliptical, 2.3mil truncated conical, 2.8mil truncated conical, 3.3mil truncated conical. These were recorded flat and then also equalized with Turnover: 400.0, Rolloff: -12.0. The preferred versions suggested by an audio engineer at George Blood, L.P. have been copied to have the more friendly filenames. Matrix number: None legible Catalog number: 11565B
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Stuart P. Green · The International Encyclopedia of Ethics · 2013
Abstract The concept of cheating is ubiquitous in our legal and moral lives: we talk about it in the context of academic institutions, sports and games, business, the professions, politics, war, even love. Yet it has largely been ignored in the philosophical literature. Although the term “cheating” is often used as a generalized, somewhat vague term of disapprobation, reflection suggests that it does in fact represent an analytically and expressively distinct form of moral wrongfulness.
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Cassandra Sligh Conway, Stanley Melton Harris, Yvonne Sims et al. · Advances in higher education and professional development book series · 2016
Gone are the days when the traditional classroom is the only way to teach concepts to students. Now, the digital age allows professors a new territory to embark on. Currently, professors can add program features inside Blackboard or other courses which allow students to take quizzes, game simulations, and real life virtual simulations of cases (e.g., nurses giving care to consumers, students giving instructions on the correct theories to apply to situations, students participating in quizzes that require them to produce lighting via digital cameras in a field type environment etc.). With these new ways to teach in the digital age, there may be more challenges to introduce safeguards for cheating when the student is not face-to-face with the instructor monitoring their progress on examinations etc. Consequently, cheating in Higher Education (HE) classrooms is rampant at some universities. This chapter provides a discussion on cheating. In addition, authors discuss their digital learning activities and their experiences in which students have cheated and state safeguards to guard against cheating. In noting their perceptions of digital cheating, further discussions will compare and contrast the experiences of the faculty. This work provides recommendations and suggests solutions to combat cheating.
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Tamera B. Murdock · 2011
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Mia Consalvo · The MIT Press eBooks · 2007
A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry. The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating in context in an online ethnography of Final Fantasy XI. She develops the concept of "gaming capital" as a key way to understand individuals' interaction with games, information about games, the game industry, and other players. Consalvo provides a cultural history of cheating in videogames, looking at how the packaging and selling of such cheat-enablers as cheat books, GameSharks, and mod chips created a cheat industry. She investigates how players themselves define cheating and how their playing choices can be understood, with particular attention to online cheating. Finally, she examines the growth of the peripheral game industries that produce information about games rather than actual games. Digital games are spaces for play and experimentation; the way we use and think about digital games, Consalvo argues, is crucially important and reflects ethical choices in gameplay and elsewhere.
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Pooja Bhalla · 2024
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Pamela A. Kramer Ertel, Madeline Kovarik · 2013
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Marcus Müllner · PubMed Central · 2001
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Cliff Edwards (Ukelele Ike), Yellen, Bollack · Bulletin of Miscellaneous Information (Royal Gardens Kew) · 1925
Performer: Cliff Edwards (Ukelele Ike) Writer: Yellen; Bollack Ukelele and Voice. Digitized at 78 revolutions per minute. Four stylii were used to transfer this record. They are 3.5mil truncated eliptical, 2.3mil truncated conical, 2.8mil truncated conical, 3.3mil truncated conical. These were recorded flat and then also equalized with Turnover: 375.0, Rolloff: -12.0. The preferred versions suggested by an audio engineer at George Blood, L.P. have been copied to have the more friendly filenames. Matrix number: 025131 B Catalog number: 11565 B Other IDs from the record include: n-105832-1; 1; A
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