Jyotsna Haran · The Management Accountant Journal · 2022
At every step of our life, we are creative. Basically, it is the inherent feature of everyone irrespective of caste, culture, religion, country, development. There are enhancing elements of culture but difficult to generalize them for common purpose. If we have a set of line for doing anything then creativity cannot emerge, doing something by breaking the line enhances or gives embryo to creativity. As oxygen and water is required for life, without that creation of life is not possible, so without creativity any activity would die at earliest. It must be recognized, nurtured and flourish without time lag and time loss, nonstop to move in all spheres of activities at all levels of areas. It must be given top priority and to be above all variety of discussions.
Cited by 2
Chemi, Tatiana; id_orcid 0000-0003-4695-585X, Juul, Peter · VBN Forskningsportal (Aalborg Universitet) · 2023
Cited by 0Open access
2012
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Gianluigi Segalerba, Kathrin Bouvot · AIJR Proceedings · 2023
In our analysis we would like to expose some ideas on creativity, promotion of creativity and destruction of creativity. Our general intent is to show that creativity is not reserved to geniuses but, on the contrary, belongs to all individuals. Moreover, we aim to describe how creativity can be promoted in the individuals in the different ages of their life. Finally, we wish to expose that creativity is a disposition which always needs to be cultivated with all possible care: for creativity can be easily damaged or even destroyed because of a false education of the individuals or due to negatively organised work environments.
Cited by 1Open access
Kyung Hee Kim, Noel N. Williams · 2020
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Spiller, James M., Crosby, Paul, Substance Architecture · Iowa State University Digital Repository (Iowa State University) · 2015
For the countless travelers who hum along Interstate 80 through Iowa each day, the newly constructed Brownells Inc. building, designed by Substance Architecture, marks a distinct glimmer in the expanse at the southern edge of Grinnell. The prominent building at mile marker 182 is easily seen from both directions along I-80 due to its generous size as the company’s primary distribution center, headquarters, and new retail shop along one of the busiest national commercial corridors. The building rests on low-lying fields of prairie, extending along the interstate and anchored by a striking dark façade. At high speeds, the spacious deep-set windows shimmer and a white-striped plenum pulsates from behind the airy office windows, recalling the ever-repeating passing lanes.
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Maria Kattou, Constantinos Christou, Demetra Pitta‐Pantazi · HAL (Le Centre pour la Communication Scientifique Directe) · 2015
International audience
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Lawrence Lessig · Edward Elgar Publishing eBooks · 2006
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Mark A. Runco · 2017
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Dwijendra Nath Dwivedi, Ghanashyama Mahanty · Advances in environmental engineering and green technologies book series · 2023
Traditionally, computer programs have used artificial intelligence to emulate human creativity. In the 1990s, however, a new approach developed called computational creativity. It involved a bottom-up approach. In this approach, the computer program works by learning heuristics from the data it receives. Various fields of research have been utilizing generative adversarial networks (GANs) to mimic creativity. It has been done in multiple areas, such as medicine, dental practices, cybersecurity, and art. GANs have shown tremendous promise for creativity. However, the field has also been plagued with some design flaws. In this chapter, the authors talk about machine-led creative innovations and possible challenges to overcome.
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2020
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Gina-Maria Moraru · INTED proceedings · 2018
Appears in: INTED2018 Proceedings Publication year: 2018Pages: 3616-3622ISBN: 978-84-697-9480-7ISSN: 2340-1079doi: 10.21125/inted.2018.0697Conference name: 12th International Technology, Education and Development ConferenceDates: 5-7 March, 2018Location: Valencia, Spain
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Luke Laan, Janson Yap · RePEc: Research Papers in Economics
Abstract Creativity and imagination are increasingly recognized as the most important human abilities in the twenty-first century. This sentiment is echoed by academics and practitioners globally and across disciplines. Together with collaboration, co-creation is the new currency of the twenty-first century. Indeed Sir Ken Robinson notes that “Imagination is the source for all human achievement”. The modernistic view of creativity was centred on the individual as the creator. It was generally not associated with the creation of an idea, process or product by a team, business or society. Indeed most societies, businesses and groups represent conformity and compliant behaviour which suppress collective creativity. Herein lies the dilemma: in as much as change has changed so too has creativity, and groups, businesses and societies are slow to recognize the power and benefit of the shift. They still demand conformity and result in low levels of creative input. The concepts of “negative creativity” and “creativity theft” are presented as two forms of reducing human creativity and imagination. The first is the result of organisational structures, culture, processes and bureaucracy which inhibit creativity as a dimension of strategic thinking. The second reflects the impact of education systems and socialisation that decrease the creative expression of children and young adults. An illustration of negative creativity is illustrated in a discussion related to systemically ‘suppressing’ employee creative potential due to the GFC. During the GFC and the severe financial challenges faced by businesses large and small, leaders tried, through strategy processes, to create an artificial sense of stability. The result has been increased bureaucratisation based on compliance and self-imposed restraint. An approach is suggested that leaders ‘live outside of time’. This requires them to see time as a continuum and logical extension of past fact, current action and future aim of action. The logic, process and model of a simplified strategy framework for leaders and organisations is presented. The Triple-V model, developed in 2010 and validated by further research suggests that successful strategy is based on developing viable alternative futures, making visible and participatory the strategic considerations of these and future direction which, if implemented accordingly will result in valuable strategy. The chapter also re-asserts the importance of leadership in enabling organisational strategy. This is explored in terms of leaders providing direction and developing their organisations into open co-creative systems. This is contrasted to the ‘closed systems’ that typify most organisations that are more reactive to change.
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Yuan, Yingjie · OSF Preprints (OSF Preprints) · 2020
Additive model, disjunctive model, team creativity, information elaboration, network centrality
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Pease, Alison; id_orcid 0000-0003-1856-9599 · Discovery Research Portal (University of Dundee) · 2023
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Dagmar Nebřenská · Digital Repository (National Repository of Grey Literature) · 2011
The purpose of my Bachelor's degree thesis is to analyse creativity and possibilities of development of creativity. The thesis is composed of nine chapters, each of them dealing with different aspect of creativity. Introductory chapter defines term creativity from different points of view as well problems connected with its defining. Then is provided an outline of historical concepts of creativity. Next part of text examines creative personality, deals with concept of creative personality, Guilford's aproach to creativity, features of creative personality, interrelationship of creativity and intelligence, interrelationship of creativity and motivation, selected aspects of brain's function for creativity. Then are described fases of creative process , a role of fantasy in creative process, types of creative product and criteria of creative product. Next portion concentrate on perceptional, intellectual, emotional and environmental barriers to creativity and provides Guilford's Creative Problem Solving. Then are described selected techniques of development of creativity, brainstorming, brainwriting, synectics and lateral thinking. Conclusions are drawn in Chapter Nine. Increasing attention is paid to phenomenon of creativity. Creativity is considered to be generally applicable key competence, development of...
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Choice Reviews Online · 1993
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Sharon Cooke, Sonia Mainstone-Cotton · 2025
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Christine Dann · 1985
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G.R. Evans · 1998
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