Berinstein, Paula, Arnaud, Remi, Ardolino, Alessandro et al. · CERN Bulletin · 2014
<ul> <li>Offers game developers new techniques for streamlining the critical game tools pipeline.</li> <li>Inspires game developers to share their secrets and improve the productivity of the entire industry.</li> <li>Helps game industry practitioners compete in a hyper-competitive environment.</li></ul>
Cited by 1
Luis Valente, Aura Conci (advisor · 2008
Due to the real time nature of computer games, the main concerns of game developers have been related to efficiency of algorithm execution and visual presentation, instead of code reusability and maintenance. In order to support these concerns, game developers usually have been implementing all the required functionality to build a game, from scratch, in new projects. However, the complexity in game projects has been increasing over time, rendering such practices infeasible. Then, it is necessary to seek new approaches for game development. This work describes a game development tool (developed for a Master&apos;s Thesis), which applies an approach that can address this issue: a framework. The Guff framework is an easy to use tool that features automatic resource management on behalf of the developer, a state machine approach to specify and manage game levels, and extensive employment of free and open source libraries to avoid implementing already available functionalities. 1.
Cited by 0
Omorotionmwan, Bunmi, Winter, Jody, Negus, David et al. · Figshare · 2025
The antibiotic development board game was developed to promote understanding of the steps and hurdles involved in the antibiotic development pipeline – from the initial discovery of an active compound in the laboratory to final product entering the market. This student-generated board game is highly engaging and interesting, benefitting from simple set up requirements – a cardboard paper and stick notes.This antibiotic development board game tool kit contains the following resources to support the delivery of the game:1. Guidance sheet – which provides guidance on how to conduct the antibiotic development boardgame.2. Workshop slides – PowerPoint presentation on background of drug development and setting up the game3. Cheat sheet – Steps and hurdles- contains a list of potential hurdles identified for each stage, useful when helping the students to identify the hurdles.4. Conference Poster Presentation- Poster presented on the board game5. Adapted antibiotic development board game – An adapted version of the game for a larger cohort of medical students6. Printable board<br>
Cited by 0Open access
Omorotionmwan, Bunmi, Winter, Jody, Negus, David et al. · Figshare · 2025
The antibiotic development board game was developed to promote understanding of the steps and hurdles involved in the antibiotic development pipeline – from the initial discovery of an active compound in the laboratory to final product entering the market. This student-generated board game is highly engaging and interesting, benefitting from simple set up requirements – a cardboard paper and stick notes.This antibiotic development board game tool kit contains the following resources to support the delivery of the game:1. Guidance sheet – which provides guidance on how to conduct the antibiotic development boardgame.2. Workshop slides – PowerPoint presentation on background of drug development and setting up the game3. Cheat sheet – Steps and hurdles- contains a list of potential hurdles identified for each stage, useful when helping the students to identify the hurdles.4. Conference Poster Presentation- Poster presented on the board game5. Adapted antibiotic development board game – An adapted version of the game for a larger cohort of medical students6. Printable board<br>
Cited by 0Open access
Chong-U Lim, Won Dae Han, Jeong Yun Guen · Journal of Korea Game Society · 2014
본 논문에서는 교육용 게임을 제작할 수 있는 툴을 제안하여 제작 기술에 대한 전문적인 지식이 없는 사용자에게 자신들이 원하는 형태로 직접 교육용 게임을 제작 할 수 있는 방안을 모색하였다. 사용자가 자신이 원하는 게임을 직접 만든다는 취지에서 시작한 이 게임은 잊혀져가는 우리나라의 전래동화라는 콘텐츠를 만나게 되면서 전래동화 기반의 게임을 직접 디자인, 플레이, 친구들과 공유할 수 있는 새로운 게임 제작 툴로 진화하였다. 또한 아이들을 가르치는 교사도 직접 전래동화를 게임 제작 툴로 디자인하여 아이들에게 제공, 공유하면서 자신의 교육에 보다 쉽고 재미있게 아이들의 참여를 유도할 수 있게 제작하였다. 이 게임 제작 툴을 통해, 어린 학생들은 잊혀져가는 우리의 좋은 문화를 접할 수 있고, 그 안에 있는 지혜와 해학, 교훈을 얻을 수 있을 것이며, 성인들은 어린 시절 할머니의 무릎에서 들었던 이야기들을 떠올리며 과거에 대한 향수를 느낄 수 있을 것이라 생각한다. This paper proposed a tool how to make the educational game for users who don't have professional knowledge about game production technique and It was sought how they can make directly the educational game customized form what they want. It joined with forgotten Korean folk tales. And It evolved into a new game-making tool that is based on Korean folk tales. Users will design, play and share their games themselves with this tool. It was also produced to involve the children more easily and fun in the education while providing and sharing the fairy tales which teachers directly designed by this tool. This tool will give a chance to look back on forgotten Korean folk tales and will play role as a educational game for young students. Through this game, young students will receive good Korean traditional cultures and will gain wisdom, humor and lessons in a game. And adults will feel homesick.
Cited by 6Open access
Min‐Bin Chen · Journal of the Chinese Institute of Engineers · 2021
The use of virtual reality in games allows players to experience immersive game content, while the development of virtual reality content includes hardware, programming, art and design professionals. Playing virtual reality games with Cardboard is cheaper and easier to promote, but the display performance and delay time of the mobile phone used in Cardboard are poor. Under the hardware limitation, in order to reduce the visual discomfort of the player, 2D and 3D art will be combined to create a 3D model with low number of polygons, and more computer graphics technology will be used to reduce the burden on the hardware and enhance the display effect. However, the gameplay is limited by the operation of the device, which limits its game design. Cardboard game design and development are difficult. The game development tool developed in this study has two levels of basic templates and flexible modules, so that beginners and experienced students can reduce the pressure of programming when making Cardboard games, so as to improve the quality of the games produced by students.
Cited by 1
한국교원대학교 컴퓨터교육과, H. Shin, Hyunjong Choe · Journal of the Korean Association of Information Education · 2025
Cited by 0
Min‐Bin Chen · 2019
Due to the technological development of the head-mounted device, the user can experience the world of virtual reality, and the experience of the immersive experience combined with the gameplay of the game can provide a new experience for the player. Google Cardboard is cheap and easy to use, providing a simpler method to experience VR games. Cardboard VR games make game design more difficult due to the functional limitations of the device, so there are fewer related games. However, it is easier to play such games. If you can design a good game, there will be good market value. When students make this kind of hard-to-design game, if their pressure on programming can be reduced, students can focus on game design to design better games. This research develops development tools for Cardboard games to provide game designers arising the quality of the games they develop.
Cited by 0
Leiddy Milena Colmenares Prada, Jonathan Andrés Pinto Penaloza · Universidad Industrial de Santander · 2014
El juego ha estado ligado a lo largo de la historia a la enseñanza, ya que es una herramienta que facilita el aprendizaje, gracias a su estrecha relación con el ser humano y el desarrollo de diferentes habilidades. Desde nuestra llegada a este mundo vemos como comienza el juego inconsciente de exploración del entorno y durante los primeros años de vida este se convierte en la principal forma de aprender, aunque quizás más adelante, al ingresar a una institución educativa y con el paso de los años, el juego se va dejando en un segundo plano y al llegar a la adultez casi que se ha anulado. puede jugar con total libertad, la niñez, y encasillan erróneamente esta actividad a sólo esta etapa de la vida. Los juegos que presentamos en este proyecto son aplicables a cualquier edad y buscan desarrollar inconscientemente en el individuo algunas habilidades necesarias para el aprendizaje de la música, para después hacer que los relacionen con los diferentes conceptos musicales y conscientemente comprendan cada uno de ellos, de esta manera se puede lograr un aprendizaje más sólido y de mejor calidad.
Cited by 0Open access
Prokopowicz, Piotr, Żmuda, Grzegorz, Król, Marianna · Homo Politicus (Academy of Humanities and Economics in Lodz) · 2013
Jednym z poważniejszych problemów, z jakimi spotyka się kadra menedżerska średniego i wyższego szczebla w procesie rozwoju organizacyjnego jest działanie w sytuacji niepewności oraz wysoki zakres podejmowanego ryzyka. Symulacje procesów biznesowych w organizacji są innowacyjnymi narzędziami uczenia się i rozwoju organizacyjnego, pozwalającymi skutecznie zmieniać organizacje w pożądanym przez jej członków kierunku. W artykule przedstawione są podstawowe założenia rozwoju organizacyjnego, nauki przez doświadczenie oraz gier symulacyjnych jako odpowiedzi na wyzwania, przed którymi stają organizacje próbujące wdrożyć zmianę. Opisane jest również studium przypadku firmy xtech.pl Serwisy branżowe, która stosując symulację procesów biznesowych była w stanie zrealizować swoje cele rozwoju organizacyjnego. W podsumowaniu proponowane są różne zastosowania gier we własną firmę i symulacji biznesowych.
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Marko Vidiček · Repository of the University of Rijeka · 2020
Proučiti Unity Engine alat za razvoj video igara i iskoristiti isti za razvoj igre sa naglaskom na simulaciju aerodinamike leta. Osmisliti i razviti računalnu igru u kojoj igrač upravlja zrakoplovom u 3rd ili 1st Person perspektivi korištenjem tipkovnice i miša ili Xbox kontrolera s ciljem prolaska staze u što kraćem vremenu kako bi skupio što više bodova. Objasniti ključne dijelove kodova i skripte koje daju funkciju elementima koji su ubačeni u Unity Engine poput kontrole leta, staza i te opisati korištenje dodatnih alata koji se koriste za dovršavanje funkcionalnosti igre. Osim alata Unity Engine koristi se i Adobe Photoshop za izradu vlastitih grafika. Za izradu skripti koje pokreću sve elemente koristi se C# jezik.
Cited by 0Open access
Parmjit Singh, Teoh Sian Hoon, A. M. Nasir et al. · International Journal of Evaluation and Research in Education (IJERE) · 2021
<p><span lang="EN-US">Given the hypothesis that card games form a strong tool capable of shaping the aforementioned interest, this study has developed a card game called Math Zap as a pedagogical tool for numeracy skills development in the context of mental computation. It is geared towards investigating the efficacy of this Math Zap card game, in facilitating the development of numeracy skills amongst learners, and their attitude towards using it as a pedagogical tool. A mix method approach using an experimental and descriptive design was taken and tested amongst 34 primary school students aged 12 to 13. From the results of the study, it is found that the Math Zap card game is a highly effective learning tool in so far as the enhancement of students’ numeracy computation skills in the areas of fractions, percentages and decimals are concerned. This is evidenced by a statistical significant pre-post test score increment. Furthermore, students were rather positive and receptive towards the game, further substantiating the claim of it being a useful pedagogical tool.</span></p>
Cited by 33Open access
Hae-Sun No, Dae-Woong Rhee · Journal of Korea Game Society · 2011
고성능 피처폰과 스마트폰이 등장함에 따라 모바일 게임의 규모와 개발 인원이 급속도로 증가하고 있다. 이런 이유들로 인해 모바일 게임의 개발 프로세스는 변하고 있다. 효율적인 프로그램 개발을 위한 툴은 전 세계적으로 개발되었지만, 이벤트 연출을 위한 툴에 대한 연구는 미비한 상태이다. 이벤트 연출에서 기획자는 프로그래머보다 더 중요한 역할을 한다. 본 논문에서는 기획자를 위한 모바일 게임 이벤트 연출 툴을 개발하고 개발된 툴의 효용성과 유용성을 테스트하기 위해 상용화 모바일 게임들의 이벤트를 작성하였다. 그 결과 개발 기간이 15%정도 단축되었다.
Cited by 0
Gauffin, Heikki · Theseus (Ammattikorkeakoulujen) · 2022
The thesis studied the need and creation of additional tools for game development. The commissioner of the thesis was the Game Production study path of Tampere University of Applied Sciences. The objective of the thesis was to provide reasons for the creation of the additional tools for the Unity game engine and the practical challenges and opportunities associated with it. \n \nThe research focused on the reasons and concerns for additional tool creation or acquisition from third parties for game development. The thesis concentrated more closely on the Unity game engine which is utilised by the commissioner of the thesis in their game production education. The practical case study of the thesis involved the practical creation of few additional tools for the Unity game engine. \n \nThe results of the thesis are practical examples and recommendations for the commissioner of the thesis and other stakeholders on why and how additional tool creation for Unity can assist in game development and game development education. The findings indicate that while these additional tools can help with game development, there are concerns regarding the need and available resources that must be addressed.
Cited by 0Open access
Min‐Bin Chen · Sustainable innovations in education and technology · 2019
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Luigi Claudio Viagrande, Dario Allegra, Filippo Stanco · Eurographics · 2020
Bézier curve is a useful tool for computer graphic applications. A curved road, a car, a roller coaster are just few examples of objects that could be described by a Bézier curve. The video game industry already used this kind of curves in their products around the late 90', but modern game engines suffer from a lack of integrated plugin capable of manipulating and exploiting the full potential of a curve. Usually, modern game engines rely on external tools for addressing curves manipulation or they just solve some specific problems related to curves, such as animation control. In this paper we propose Curve Design Studio, a novel tool embedded in Unity3D Game Engine for assisting users to solve the main problems related to the use of curves, that may arise during the making process of a video game or any other application made with that game engine. This tool, gives the opportunity to create Bézier curves easily and adapt them to many tasks, by avoiding the use of multiple external tools which solve just one specific problem. Consequently, it guarantees time-saving and lower-complexity in projects development.
Cited by 0Open access
Nursyah Handayani, Lahmudin Sipahutar · International Journal of Computer and Information System (IJCIS) · 2025
The rapid advancement of digital technology has encouraged educators to explore innovative tools that enhance language learning outcomes. This study reports the development of a mobile-based English learning game application designed to improve vocabulary acquisition, reading comprehension, and learner motivation. Using a design-based research framework, the application was developed through three stages: needs analysis, prototype development, and expert evaluation. Data were collected through questionnaires, user testing, and interviews involving 35 junior high school students and three English teachers. The findings show that the game application significantly increased students’ engagement and supported improvements in targeted language competencies. Expert validation confirmed that the application met pedagogical, technical, and usability standards. This study concludes that interactive game-based applications can serve as effective supplemental tools for English learning. Suggestions for further development and recommendations for classroom implementation are also discussed.
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S.S Dergaeva · AZIMUTH OF SCIENTIFIC RESEARCH PEDAGOGY AND PSYCHOLOGY · 2019
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Cited by 1Open access
Belinda Lange, Sheryl Flynn, Rachel Proffitt et al. · Topics in Stroke Rehabilitation · 2010
Conventional physical therapy techniques have been shown to improve balance, mobility, and gait following neurological injury. Treatment involves training patients to transfer weight onto the impaired limb to improve weight shift while standing and walking. Visual biofeedback and force plate systems are often used for treatment of balance and mobility disorders. Researchers have also been exploring the use of video game consoles such as the Nintendo Wii Fit as rehabilitation tools. Case studies have demonstrated that the use of video games may have promise for balance rehabilitation. However, initial usability studies and anecdotal evidence suggest that the current commercial games are not compatible with controlled, specific exercise required to meet therapy goals. Based on focus group data and observations with patients, a game has been developed to specifically target weight shift training using an open source game engine and the Nintendo Wii Fit Balance Board. The prototype underwent initial usability testing with a sample of clinicians and with persons with neurological injury. Overall, feedback was positive, and areas for improvement were identified. This preliminary research provides support for the development of a game that caters specifically to the key requirements of balance rehabilitation.
Cited by 221
Jaitra Patel · KTH Publication Database DiVA (KTH Royal Institute of Technology) · 2020
In recent times, companies have been motivated to transition towards sustainable development. This motivation is driven by several external and internal factors such as awareness about limited resources, environmental degradation, economic profitability, changes in regulations, etc. Transitioning towards sustainability is not an easy task. There can be several challenges such as the multi-dimensional aspect of sustainable development, changes in workflow , investing in/inventing new technology , etc. T o tackle these challenges, a strategic transition is required. In order to help organizations strategically move towards sustainable development, Göran Broman and Karl- Henrik Robèrt have provided a framework through their research. It can be an overwhelming task for a company to understand and implement this framework. The thesis addresses this challenge by designing a board game around the operational procedure provided by the framework. To develop the game, Evensen et al.’s model was leveraged which utilized different inputs such as literature review, Broman and Robèrt’s framework, and thematic analysis of interviews as inputs for game development. The interviewing process included semi-structured interviews of eight employees (sustainability-related positions) from different companies to understand how their companies are perceiving sustainable development, implementing sustainable practices, and what are the needs and challenges faced. This thesis contributes to academia in two ways. First, it extends the Framework for Strategic Sustainable Development (FSSD) by providing an application-based learning tool. After studying the theoretical side of the framework, the developed game can enhance the understanding of the framework. Second, it modifies the game design model by substituting generative research with a framework (FSSD) as an input and further discusses the benefits of having FSSD as an input element. From a practical perspective, apart from providing a better understanding of sustainability and educating companies about FSSD, the board game session enables the employees to think about how to implement FSSD for their specific scenario. Additionally, it also provides companies a controlled environment to think about risks and foresee the consequences of their future actions. Hence, providing a safety net before the initiation of the implementation process.
Cited by 0Open access