LibGuides: Multimedia: Multimedia
Vanessa Smith · 2012
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About 10,000 papers for “Multimedia”
Vanessa Smith · 2012
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Working Experience · 2009
An innovative and skilled new graduate is seeking for a Software Developer positions to apply his passion and years of programming experience on projects trying to make a difference. PROFILE � Excellent programming skill in research and develop environment � Analytical and problem-solving skills with solid mathematical and algorithm background � Good communication skills with people � Team player with optimistic character, passionate about learning
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Jaime López Díez · 2017
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Ying-han Pang, Andrew T. B. J, David N. C. L et al. · 2008
Palmprint verification is an approach for verifying a palmprint input by matching the input to the claimed identity template stored in a database. If the dissimilarity measure between the input and the claimed template is below the predefined threshold value, the palmprint input is verified possessing same identity as the claimed identity template. This paper introduces an experimental evaluation of the effectiveness of utilizing three well known orthogonal moments, namely Zernike moments, pseudo Zernike moments and Legendre moments, in the application of palmprint verification. Moments are the most commonly used technique in character feature extraction. The idea of implementing orthogonal moments as palmprint feature extractors is prompted by the fact that principal features of both character and palmprint are based on line structure. These orthogonal moments are able to define statistical and geometrical features containing line structure information about palmprint. An experimental study about verification rate of the palmprint authentication system using these three orthogonal moments as feature descriptors has been discussed here. Experimental results show that the performance of the system is dependent on the moment order as well as the type of moments. The orthogonal property of these moments is able to characterize independent features of the palmprint image and thus have minimum information redundancy in a moment set. Pseudo Zernike moments of order of 15 has the best performance among all the moments. Its verification rate is 95.75%, which also represents the overall performance of this palmprint verification system.
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Santiago Recio Aguilar, Paz Villanueva Núñez-Lagos · 2021
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Anne Shelley · 2012
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López Díez, Jaime · Comillas Repository (Comillas Pontifical University) · 2017
Grado en Traducción e Interpretación, Grado en Relaciones Internacionales y Grado en Comun. Internal. - Bachelor in Global Communication
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Vailati, F., Colombo, G., INNOCENTI, GIOVANNI · Florence Research (University of Florence) · 2010
Multimedia encyclopedia, consisting of 12 volumes and characterizing the new frontiers of the workout performance for the research, diagnosis, prognosis, detention and treatment of sports talent for peak-performance in artistic gymnastics.
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Thomas Plagemann · Multimedia Systems · 2002
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José Portolés Lázaro · Dialnet (Universidad de la Rioja) · 2006
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Andreas Helfrich-Schkarbanenko, Kevin Rapedius, Vita Rutka et al. · 2018
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J.P. Shim · Elsevier eBooks · 2003
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Birkhäuser Berlin eBooks · 2007
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2003
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Richard Wise · 2005
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Charalampos A. Dimoulas · The SAGE International Encyclopedia of Mass Media and Society · 2020
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Immagini Digitali, Qualità Assoluta, Qualità Assoluta · 2016
Che cosa è una metrica di qualità? Una metrica di qualità è un metodo che permette di dare una valutazione qualitativa di un’immagine. E ’ quindi fortemente legata al modello di percezione del sistema visivo umano. La valutazione oggettiva della qualità suscita grande interesse fra i produttori di display per applicazioni mobili e fisse in quanto le misure soggettive richiedono elevate risorse umane, tempi lunghi e forniscono scarsa ripetibilità; tuttavia le metriche oggettive adottate spesso non forniscono un giudizio concorde con i dati soggettivi e con le reali preferenze delle persone.
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Danilo M. Baylen, Jonathan Gratch, Linda Haynes · 2023
This chapter focuses on how multimedia artifacts can use and integrate videos as instructional tools. It explains why the length of a multimedia artifact matters and how various development and production practices are guided by principles to improve the quality of the multimedia artifact and contribute to reducing the workload for those who create videos. Videos or video clips are forms of digital resources an educator can use to support the teaching and learning processes. For most of the latter half of the 20th century, video was the realm of film and video production professionals and required the use of high-cost equipment to produce and distribute a video product. One of the most well-known sources for finding videos available on the internet is YouTube. Videos created by instructional designers or instructors frequently use one of two designs: talking head videos or presentation videos.
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Hartmann, Frank 1959-2019 · 2008
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Hugo Carrión Gordón · Repositorio Digital (Escuela Politécnica Nacional) · 1994
Este trabajo va dirigido a todas aquellas personas que desean mantenerse actualizadas en el campo de la informática. Es importante mencionar que la informática, y específicamente multimedia cada día va adquiriendo mayor relevancia, sin embargo son muy pocas las personas que conocen acerca de sus potenciales y posibles aplicaciones. Aquí se presenta una visión general sobre multimedia. Se analíza objetivamente sus técnicas, desarrollo y perpectivas. Este trabajo sin pretender ser demasiado técnico; de alineamientos importantes para que tanto profesionales, estudiantes, y otro tipo de personas se den cuenta de que esta nueva tecnología está a su alcance para su servicio.
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