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About 4,113 papers for “OpenGL”

Implementing OpenGL ES on OpenGL

Hwanyong Lee, Nakhoon Baek · 2009

We present an OpenGL ES implementation which utilizes the existing OpenGL library, aiming to support various embedded systems in current consumer markets. Nowadays OpenGL ES becomes an improved version of OpenGL for embedded systems through introducing new features including the fixed-point numeric type. We optimized arithmetic operations on its specific data types such as fixed-point numbers, and achieved totally new optimized implementations of newly introduced features. Efficient ways of parameter conversions between our OpenGL ES implementation and underlying OpenGL are also accomplished even with strictly obeying the standard specifications. Our final implementation result of OpenGL ES 1.1 library completely provides more than 200 API functions in the standard specification and satisfies all the conformance tests. From the efficiency point of view, we compared execution speeds of real world applications to existing commercial implementations to finally show at most 33.147 times speed-ups, which is fastest among the same category implementations.

Cited by 11

OpenGL

Frank Eckgold · 1996

Die Standardgrafik-Schnittstelle des Win32, also das graphic device interface (GDI), stellt eine Vielzahl von Grafikausgaberoutinen zur Verfügung, die alle Standardaufgaben im Bereich der Fensterausgabe eines Programms erledigen können.

Cited by 0

OpenGL

Dave Shreiner · 2008

Cited by 6

OpenGL

http://developer.apple.com/opengl/ · Bulletin of Miscellaneous Information (Royal Gardens Kew) · 2001

This installer includes the complete version of OpenGL for Macintosh, including libraries to accelerate rendering on RAGE II, RAGE Pro and RAGE 128-based systems. The installer also includes a complete release of QuickDraw 3D. For more detailed information, including on updates, please read the documentation or visit the home page.

Cited by 0

OpenGL

Cervera Arlandis, Ricardo, Frasquet Fayos, Óscar · RiuNet (Politechnical University of Valencia) · 2011

Cited by 0

Modern OpenGL

Mark J. Kilgard, Kurt Akeley · 2008

OpenGL was conceived in 1991 to provide an industry standard for programming the hardware graphics pipeline. The original design has evolved considerably over the last 17 years. Whereas capabilities mandated by OpenGL such as texture mapping and a stencil buffer were present only on the world's most expensive graphics hardware back in 1991, now these features are completely pervasive in PCs and now even available in several hand-held devices. Over that time, OpenGL's original fixed-function state machine has evolved into a complex data-flow including several application-programmable stages. And the performance of OpenGL has increased from 100x to over 1,000x in many important raw graphics operations.

Cited by 9

OpenGL library

Bulletin of Miscellaneous Information (Royal Gardens Kew)

Cited by 0

OpenGL distilled

Martz, Paul · CERN Document Server (European Organization for Nuclear Research) · 2006

Cited by 0

Ancora OpenGL

Lazzaro, Damiana · AMS Campus - AlmaDL · 2018

Cited by 0

Performance OpenGL

Bob Kuehne, Tom True, Alan Commike et al. · 2005

Article Share on Performance OpenGL: platform independent techniques Authors: Bob Kuehne View Profile , Tom True View Profile , Alan Commike View Profile , Dave Shreiner View Profile Authors Info & Claims SIGGRAPH '05: ACM SIGGRAPH 2005 CoursesJuly 2005 Pages 1–eshttps://doi.org/10.1145/1198555.1198684Online:31 July 2005Publication History 3citation1,282DownloadsMetricsTotal Citations3Total Downloads1,282Last 12 Months8Last 6 weeks0 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my Alerts New Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access

Cited by 3

Missile OpenGL

Bulletin of Miscellaneous Information (Royal Gardens Kew)

This is an executable openGL file programmed in C. Press u for up, d for down, l for left and r for right. The missile angle will move accordingly.

Cited by 0