Dieter Monjau, Süren Schulze · 1992
In den vorangegangenen Kapiteln haben wir uns ausschließlich mit objektorientierten Paradigmen und ihrer Realisierung in TopSpeed Modula-2 auseinandergesetzt. Es war zu erkennen, daß bereits mit der Integration einfacher objektorientierter Konzepte in eine konventionelle Programmiersprache effiziente und wiederverwendbare Softwarebausteine geschaffen werden künnen. Dennoch läßt die Einpflanzung neuer Sprachkonstrukte in bekannte Programmiersprachen („hybride“ Sprachen) nur einen beschränkte Nutzung objektorientierter Methoden zu.
Cited by 0
Dan Shafer, Dean A. Ritz · SPIRE - Sciences Po Institutional REpository · 1991
Cited by 4
Alberto Pacheco (alberto@acm.org)
Cited by 0Open access
Dominik Birgelen · 2013
Cited by 0
http://www.conceptkitchen.com · Bulletin of Miscellaneous Information (Royal Gardens Kew) · 1997
SmallTalk is the world's first two-way foreign language translation software. This 30 day demo version includes English and Pig Latin, allowing you to experience the full functionality of SmallTalk. The normal commercial version of SmallTalk includes English, Spanish, French, German and Italian.
Cited by 0
Sarah Gallacher, Connie Golsteijn, Yvonne Rogers et al. · 2016
Gathering opinions from young children is challenging and different methods have been explored. In this paper we investigated how tangible devices can be used to gather feedback from children in the context of a theater performance. We introduce SmallTalk, a tangible survey system designed for use within a theater space to capture what children, aged 4 to 9, thought of a live performance they had just seen. We describe how the system was designed to build on previous feedback methods that had been tried; while at the same time meeting the constraints of the challenging theater context. We present results from seven deployments of SmallTalk and based on these we briefly discuss its value as a method for evaluating the theater performance. We then look at how the results validated the system design and present several design implications that more generally relate to tangible feedback systems for children.
Cited by 19
Yoonsik Cheon · Iowa State University Digital Repository (Iowa State University) · 1991
: : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : ix CHAPTER 1. INTRODUCTION : : : : : : : : : : : : : : : : : : : : : : 1 1.1 Background : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : 2 1.1.1 Larch-style two-tiered specifications : : : : : : : : : : : : : : : 2 1.1.2 The Larch Shared Language : : : : : : : : : : : : : : : : : : : 3 1.1.3 Smalltalk : : : : : : : : : : : : : : : : : : : : : : : : : : : : : 6 1.2 Specifications in Larch/Smalltalk : : : : : : : : : : : : : : : : : : : : 8 1.2.1 An overview of Larch/Smalltalk : : : : : : : : : : : : : : : : : 8 1.2.2 Supporting tools : : : : : : : : : : : : : : : : : : : : : : : : : 11 1.3 Related Work : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : 12 CHAPTER 2. LARCH/SMALLTALK : : : : : : : : : : : : : : : : : : : 16 2.1 Method Specifications : : : : : : : : : : : : : : : : : : : : : : : : : : 17 2.1.1 Assertions : : : : : : : : : : : : : : : : : : : : : : : : : : : : : 20 2.1.2 Mutati...
Cited by 5Open access
Jessica Crow · OSF Preprints (OSF Preprints) · 2021
Cited by 0
A. Mével, T. Guéguen · SPIRE - Sciences Po Institutional REpository · 1987
International audience
Cited by 4Open access
Yoonsik Cheon, Yoonsik Cheon, Yoonsik Cheon et al. · 1991
Cited by 0
http://www.pocketsmalltalk.com · Bulletin of Miscellaneous Information (Royal Gardens Kew) · 1999
Pocket Smalltalk is an implementation of the Smalltalk-80 programming language for the Palm(tm) Computing Platform. Smalltalk is an object-oriented language from which many features in C++ and Java originated. Pocket Smalltalk is an open-source IDE running on Windows platforms. It is currently being ported to other platforms, such as Linux.
Cited by 0
Adele Goldberg · Communications of the ACM · 1995
Smalltalk is a single paradigm language with very simple semantics and syntax for specifying elements of a system and for describing system dynamics [1]. When the language is used to describe an application system, the developer extends Smalltalk, creating a domain-specific language by adding a new vocabulary of language elements while maintaining the same semantics and syntax. Using most Smalltalk systems, it is easy to invent one's own development environment through inclusion of new system parts in the library and extension of the development tools. Moreover, it is possible to make changes to the environment, and to applications written using the environment, while the system is executing. These system characteristics create a flexible and enjoyable software development experience.
Cited by 7Open access
Ken Auer · Communications of the ACM · 1995
Smalltalk was originally intended to make the computer more accessible. However, although the language itself is simple, it is becoming common knowledge that becoming truly proficient with the Smalltalk environment is no simple achievement. Although we are still far short of being able to inject all the wisdom of a seasoned Smalltalk guru into a guru-wanna-be in a few short weeks, the industry has become more efficient in spreading the knowledge, while its education processes have matured. The effectiveness of the training available today for objects and Smalltalk exceeds that of many of the other technologies with which we are becoming inundated. This is especially true when one realizes the significant difference between Smalltalk and other technologies and the relatively wide gulf between the known and the unknown.
Cited by 12Open access
Peter Deutsch · 1987
No abstract available.
Cited by 0
HomeComputerMuseum · Bulletin of Miscellaneous Information (Royal Gardens Kew) · 2023
De Atari ST is ontstaan uit de rivaliteit tussen home computer makers Atari, Inc. en Commodore International. Jay Miner, een van de ontwerpers van de aangepaste chips in de Atari 2600 en Atari 8-bit familie, probeerde het Atari-management te overtuigen om een nieuwe chipset voor een videogameconsole en computer te maken. Toen zijn idee werd afgewezen, verliet hij Atari om in 1982 een kleine denktank genaamd Hi-Toro op te richten en begon hij met het ontwerpen van de nieuwe "Lorraine" chipset. [10]
Cited by 0
Sté́phane Ducasse, Serge Stinckwich · HAL (Le Centre pour la Communication Scientifique Directe) · 2005
Cited by 5
Vieweg+Teubner eBooks · 2009
Cited by 0
Ingo Vogel · Sales Excellence · 2013
Cited by 0
Johannes Bräuer · 2015
Cited by 0
Barbara A. Yates · 1995
article Free Access Share on Testing Smalltalk applications Author: Barbara Yates View Profile Authors Info & Claims ACM SIGPLAN OOPS MessengerVolume 6Issue 4Oct 1, 1995 pp 143–148https://doi.org/10.1145/260111.260269Online:01 October 1995Publication History 0citation209DownloadsMetricsTotal Citations0Total Downloads209Last 12 Months6Last 6 weeks5 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF
Cited by 0Open access