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About 10,000 papers for “Sound perception”

Voice Sound Perception

Rahul Shrivastav, Katherine Verdolini Abbott · Jaypee Brothers Medical Publishers (P) Ltd. eBooks · 2016

Cited by 0

Sound perception in plants

Itzhak Khait, Uri Obolski, Yossi Yovel et al. · Seminars in Cell and Developmental Biology · 2019

Cited by 42

The Sound Perception Method

United States. Department of Health, Education, and Welfare. Education Division. Office of Education. · Bulletin of Miscellaneous Information (Royal Gardens Kew) · 1970

This film surveys the methods of instruction used at the Instituut voor Doven in Sint Michielsgestel, the Netherlands, from home visit through integrated secondary school. Description courtesy of the National Archives. National Archives Identifier: 1318

Cited by 0

Noise or Sound Perception

Thomas S. Hargest · 2019

Noise is a difficult thing to describe because one man’s noise is another man’s music. This chapter is concerned with the frequencies of sound normally found within the range of the human ear. These sounds are measured in decibel and are usually designated as the “A” scale. Thus 30 dBA or 90 dBA are measurements of sound levels. If acceptable sound levels for restful sleep are in the range of 30 to 40 dBA then levels of 70 or more,4 a ten thousand fold increase in energy expenditure, must be recognized as unacceptable and a concentrated effort must be initiated to correct or control it. Generally the sounds created by support equipment or personnel can be expected to be controlled by the application of various operational policies, equipment purchases, and maintenance. One person wired with a sound meter may ultimately have a greater effect on sound levels throughout the hospital than any other device or combination that can be devised.

Cited by 0

Sound Guides Action and Action Scaffolds Sound Perception

Jessica M. Ross · eScholarship (California Digital Library) · 2018

Action and perception are codependent processes with continuously updating bidirectional interaction, resulting in a sum that is greater than it’s parts. Here, I focus on the auditory and motor systems, and use musical timing to explore topics including entrainment, simulation, prediction and correction, and motor inhibition. In collaboration with numerous co-authors, I show evidence for a strong relationship between sound perception and body movements. Our auditory environment has clear and measurable impacts on subcortical and cortical movement control and planning (Chapters 2-4), and on neural signatures of movement control (Chapter 5). I show that music can be used to explore predictive and feedback-based (Chapters 2-4, 6,7), as well as inhibitory aspects of movement control (Chapter 5). I discuss claims that neural activity used for movement control and planning can causally contribute to auditory perception (Chapters 6, 7, Discussion), and I present evidence in support of these views (Chapters 6, 7). The robust synergy between human audition and action has enormous potential for clinical applications for people recovering from stroke and with movement disorders, but also for typically aging adults (Chapter 3) and healthy young adults (Chapters 2-4). However, the majority of the work presented here is intended to add insights to the fundamental understanding of the brain as a predicting and adapting organ that guides human action through a fast-paced and multisensory world. This dissertation, Sound Guides Action and Action Scaffolds Sound Perception, is submitted by Jessica M. Ross in the summer of 2018 in partial fulfillment of the degree Doctor of Philosophy in Cognitive and Information Sciences at the University of California, Merced, under the guidance of Ramesh Balasubramaniam.

Cited by 0Open access

Sound perception in virtual environments

Asli Zeynep Dogan, Arzu Gönenç Sorguç · NOISE-CON proceedings · 2023

Virtual environments have been developing and changing the understanding of a space by means design, perception and usage. This study aims to contribute to the literature on the improvement of the auditory perception and cognition of virtual spaces used for education, training, and gaming purposes. This study proposes to offer a realistic representation of soundscapes in virtual environments according to spatial qualities instead of misleading synthetic sounds by integrating acoustical simulations with the immersive environment and questioning the experience of a regular user. The study explores the effects of acoustically simulated and immersive virtual soundscape design methods on auditory perception through changing forms and materials by series of cognitive experiments. The results revealed that the participants achieve more accurate results of source-localization, self-localization, and distance guessing in an immersive environment than in the simulated environment. Also, they were more aware of the soundwalk route, spent more time on tasks, and evaluated the experience more positively in an immersive environment compared to simulations. Despite the placement of the auralizations from the simulations as sound sources in immersive environments, there is still a lack of auditory representation of spatial qualities compared to the accurate calculation of acoustical parameters in a simulated environment.

Cited by 0Open access