Human–Computer Interaction
Hci Reports Including, Gilbert Cockton’s Deflections, Russell Beale’s Opinions · 2005
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About 10,000 papers for “human-computer interaction”
Hci Reports Including, Gilbert Cockton’s Deflections, Russell Beale’s Opinions · 2005
Cited by 0
Masaaki Kurosu, Ayako Hashizume · Lecture notes in computer science · 2023
Cited by 1Open access
Masaaki Kurosu, Ayako Hashizume · Lecture notes in computer science · 2023
Cited by 3Open access
Masaaki Kurosu, Ayako Hashizume · Lecture notes in computer science · 2023
Cited by 8Open access
Younbo Jung, Kwan Min Lee · The International Encyclopedia of Media Effects · 2017
Abstract Human–computer interaction (HCI) is an interdisciplinary field that studies how people interact with machines in general and with computing systems in particular. Despite its initial development as a specialization in computer science, the field has quickly become multidisciplinary. It now sits at the crossroad between social sciences (on the human side) and computer science (on the technological side). It tries to answer daily questions that emerge from the rapidly increasing interaction between humans and computers. As implied by the two perspectives on the concept of interactivity and affordance (i.e., technological features vs. human perception), the various subdisciplines of HCI have developed and remained largely distinct. This presents both challenges and opportunities for HCI scholars. Embracing new paradigms such as the human factors approach, the field has demonstrated some potential for theoretical concepts to be successfully transformed into easy‐to‐use everyday products (e.g., speech interface, social robots, and/or smart devices).
Cited by 19
Kay M. Stanney, Michael J. Smith, Pascale Carayon et al. · 2001
This chapter contains sections titled: Overview Ergonomics Cognitive Design Social, Organizational, and Management Factors Iterative Design References
Cited by 46
Alan Dix · Encyclopedia of Database Systems · 2016
Cited by 45
Buczkowski, Peter · The Dynamic Archive - Hochschule für Künste Bremen · 2019
The goal of this work is to build new ways of human-computer interaction. It is accomplished through practical experiments. The TENS unit adds a looping interaction between the human and the computer through the human itself. Using electrical charge to control human behavior is inspired by the brain and how it controls the body. Calculations within the brain result in parts of the body to act accordingly to the brains goals. Having those goals defined by a computer code and executed by a TENS unit on a body arguably means, being connected to such construction is like having a second brain. How good this ”brain” performs, depends then on the code.
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Masaaki Kurosu, Ayako Hashizume · Lecture notes in computer science · 2023
Cited by 26Open access
Abigail Tova Stein, Emil Polyak · 2022
This study aims to understand the potential of evolving technology to spark inspiration and provide a solution to creative blocks for artists and acting as a catalyst for designers in the ideation stage of design. Specifically, this project evaluates a method delivered through a prototype designed to provide artists with intelligent choices from augmented visual data. Ambiguity and abstraction were carefully used as techniques to initiate subconscious ideation in response to visual media, opening the door to the realm of creativity. This study conducts two rounds of interviews to design and evaluate a method that uses these visual techniques. The data collected from these two rounds of interviews indicates the Squiggle tool effectively inspired the creation of new ideas and assisted in reducing creative blocks by presenting users with abstract visual design choices. This indicates a promising potential with this method, which is to strategically utilize ambiguity and abstraction, like the prototype instanced in this study, to remedy creative blocks and inspire creativity for artists and designers.
Cited by 8Open access
Mufeti, Kauna · UNAM Scholarly Repository (University of Namibia) · 2018
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Jannis Kallinikos · London School of Economics and Political Science Research Online (London School of Economics and Political Science) · 2008
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HCI 2025 Göteborg, Kurosu, Masaaki 1948-, Hashizume, Ayako et al. · Lecture notes in computer science · 2025
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Bernd Ludwig, D- Erlangen · 2008
Abstract. Integration of new utterances into context is a central task in any model for rational (human-machine) dialogues in natural language. In this paper, a pragmatics-first approach to specifying the meaning of utterances in terms of plans is presented. These plans are computed during a dialogue on the basis of information about the current situation that is updated continually. New contributions are integrated into a dialogue if they help in establishing a new plan, or if they deliver important information for executing an already established plan. 1
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Michael Fresé, Nicholson, N. · UvA-DARE (University of Amsterdam) · 1995
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Kamal Kumar Ranga, Neha Singh, Mahesh Kumar · 2011
Human–computer interaction (HCI) is the study of interaction between users and computers. Here we discuss numerous ways how the interaction between human and computer can be simplified. In today’s world when technological development throughout world is growing exponentially HCI is a field where we require considerable efforts to match up the current technological progress. Here we discuss various design methodologies which helps us to the futuristic developments that can be achieved. According to the view of computer scientists and Engineers in future we will be having such a technological advancement in this field that amazes world.
Cited by 2
Carol Boston · 2015
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Ergonomics design and management · 2010
Cited by 12
Kebbeh Saffiong · 2018
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Bass, Leonard J., EWHCI 1993 Moskau · Lecture notes in computer science · 1993
Cited by 703