article · 1999
Efficient Visibility Processing for Projective Texture-mapping
Yizhou Yu Computer, Yizhou Yu
Cited by 0Abstract and details only
Abstract
Projective texture-mapping is a powerful tool for image-based rendering. However, visibility information must be obtained in order to project correct textures onto the geometric sturcture. This paper presents a novel visibility algorithm for determining which polygons are visible from each camera position. It has object-space precision, but operates in both image-space and object-space to get better performance. It generates much less polygons than traditional object-space algorithms to help accelerate the speed of texture-mapping. The techniques used to achieve these are conservative image-space occlusion testing and object-space shallow clipping. This algorithm has been successfully used to generate large-scale image-based rendering of a whole university campus, and image-based rendering of architectures under dynamic lighting. 1
Cite this paper
Computer, Y. Y., & Yu, Y. (1999). Efficient Visibility Processing for Projective Texture-mapping.
Computer, Yizhou Yu, and Yizhou Yu. “Efficient Visibility Processing for Projective Texture-mapping.” 1999.
Computer, Yizhou Yu, and Yizhou Yu. 1999. “Efficient Visibility Processing for Projective Texture-mapping.”
Computer, Y.Y. and Yu, Y. (1999) ‘Efficient Visibility Processing for Projective Texture-mapping’.
@article{computer1999efficient,
title = {{Efficient Visibility Processing for Projective Texture-mapping}},
author = {Computer, Yizhou Yu and Yu, Yizhou},
year = {1999}
}Made from the index record. Check names, capitalisation and page numbers against the paper. Need another style? AI for Research has over 10,000.