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About 10,000 papers for “Design knowledge”

Knowledge Design

Yue Xiaoli, Cao Cungen · 2008

Human knowledge is accumulated in a very fast speed; the space of knowledge (concepts, propositions, methods, theories, etc.) invented or discovered by scientists is ever-increasing. Nowadays, learning even a single discipline or working in a knowledge-intensive enterprise is becoming a difficult task for people, not alone using learned knowledge properly. We believe that some sort of knowledge design is necessitated so that human beings will efficiently and effectively work, learn and survive in a huge knowledge space. 1. What is Knowledge Design? Knowledge learning and acquisition for individuals and enterprises are now at an increasing cost of time and money. Much of what we, as knowledge learners, technical professionals, enterprise managers, etc., do every day is searching for some knowledge sources for problem solving and decision making. If they could obtain the well-designed knowledge in time, their learning or working efficiency would be highly improved. This paper introduces a new research {cgcao,

Cited by 0

Knowledge design

Tom Willaert · VUBIR (Vrije Universiteit Brussel) · 2017

Cited by 0

Design & knowledge modeling - Knowledge modeling as design

Willemien Visser · HAL (Le Centre pour la Communication Scientifique Directe) · 1993

The paper presents a cognitive analysis of design as a problem-solving activity. Design is characterized through results from empirical studies of various design tasks. Based on this characterization, it will be argued why and how knowledge modeling can be considered as a design task. Knowledge modeling has been qualified as the "construction of a set of successive representations". Processing different types of representations at different levels and from different viewpoints plays an important role in design problem solving. It will be argued that other characteristics of design may also apply to knowledge modeling. As there are not yet data available on the cognitive activities involved in knowledge modeling, hypotheses for studying these activities may be inspired by what is known about design: design problems have no pre-existing, complete problem definition, and no unique, correct solution; the design activity does not follow a pre-existing plan, it is opportunistically organized.

Cited by 3Open access

HCI Design Knowledge

John Long, Steve Cummaford, Adam Stork · Synthesis lectures on human-centered informatics · 2022

Cited by 4

World. Knowledge. Design

Felix Linzner · Ethnologia Fennica · 2020

The 42 nd conference of the Deutsche Gesellschaft für Volkskunde (DGV), at the invitation of the Institut für Volkskunde/Kulturanthropologie at Hamburg University, took place from 7 to 10 October 2019.About 400 researchers followed the call to congregate under the conference's theme 'World.Knowledge.Design'.The organising institute and the University of Hamburg framed the conference with the celebration of their 100 th anniversary.Seven keynotes, ten panels and eleven sections offered various versatile inputs concerning theoretical and methodological approaches as well as current research projects.For the first time, the conference programme included three workshops, which took place in the run-up to the conference.The workshops discussed the management of research data, university education and teaching.The conference provided about 100 contributions focusing on global dynamics as fundamental processes.Understanding world as a globally interwoven and symbolically created habitat of humankind makes it possible to focus on the relations between 'small life-worlds' and larger entities.The diversity of ways in which the world is known contributes to the specific acquisition of knowledge about the world, which enables its perception and guides its design.These basic ideas were introduced by the organisers and elaborated on by the Chairman of the DGV, Johannes Moser (University of Munich).In his opening words to the conference, Moser discussed the common narrative of a world out of joint manifested in concerns about climate change and distrust in the scientific community and scientific research in general.Facing these challenges and topics is a task for future research and was a key issue of the conference.The first keynote speaker, Kim Fortun (University of California, Irvine), expounded her views on late industrial anthropology, which she framed by the term Anthropocene and explained the way the Anthropocene can be understood and conceptualised by European ethnology.She described the Anthropocene as a narrative or 'novel' that European ethnologists need to focus on by intensifying interdisciplinary collaboration, building data infrastructures and changing universities' curricula to preserve a critical engagement of 'anthropologies on shifting grounds'.

Cited by 0Open access

Design Knowledge Farming

CIUCCARELLI, PAOLO · Virtual Community of Pathological Anatomy (University of Castilla La Mancha) · 2010

La massima di Edison sul talento, per l’un per cento genio e per il novantanove perspirazione, è stata rivisitata e raffinata nel tempo dalla ricerca scientifica, a favore di una formula che mette in campo altre variabili fondamentali, come la formazione1. Le imprese della knowledge economy, che cercano creatività e talenti per alimentare il proprio capitale umano lo hanno capito, almeno quelle che si sono messe in gioco, in modo più o meno diretto, in iniziative di formazione al progetto e all’innovazione. Se il beneficio derivante dall’acquisizione di conoscenza progettuale come servizio esterno o dall’attivazione di processi creativi all’interno dell’impresa è noto, e perseguito attraverso modelli ormai consolidati (ancorché circoscritti per lo più ad imprese di medio-grande dimensione), meno evidente, più sotterranea ed eterogenea, è l’attivazione a monte di meccanismi di fertilizzazione o incubazione della conoscenza progettuale, intervenendo o lasciandosi coinvolgere nel momento in cui si va formando nei futuri designer la capacità di generarla. I modi per praticare quest’azione maieutica sono meno codificati, anche se il lavoro di connessione portato avanti anno dopo anno dalle università che si occupano di design ha definito e aperto un ventaglio di possibilità, che possono essere praticate in modo sistematico e diffuso anche dalle piccole e medie imprese. Tra i modi per alimentare la capacità progettuale dell’impresa praticando il terreno della formazione al design, abbiamo individuato tre esempi di altrettanti approcci alla relazione con le università che formano i designer. Non ancora modelli, forse, ma casi utili ad una riflessione sul tema.

Cited by 0

Creating Design Knowledge

Lina Markauskaitė, Inger‐Marie F. Christensen, Nina Bonderup Dohn et al. · 2024

How is design knowledge created and used in educational innovations? Where is the field now? What are the overlooked areas? What are the next steps for moving the field forward? How can ideas from diverse fields inform the creation, representation, and use of design knowledge to produce more impactful and scalable principled practical knowledge for educational design? This chapter synthesises critical ideas discussed in the book, focussing on unsolved theoretical, methodological and practical questions, and charts future research directions. It concludes that the field is characterised by complexity and plurality, with diverse and fast-changing terminologies, conceptualisations, methodologies, and practices. Consequently, standardisation and simplification are neither feasible nor desirable. Instead, knowledge tools that help researchers and practitioners understand the field and make informed choices are needed.

Cited by 0

Design Knowledge Management

BERTOLA, PAOLA · Virtual Community of Pathological Anatomy (University of Castilla La Mancha) · 2003

Cited by 0

Knowledge-Based Design

Mario Hirz, Wilhelm Dietrich, Anton Gfrerrer et al. · 2013

The chapter “Knowledge-Based Design”, covers the use of template models, integrated calculation and simulation procedures, and automated routines to support product design. Knowledge-based design enables the collection, storage and re-use of expert knowledge, as well as the subsequent integration of know-how into development processes. Using examples from component and assembly development, the chapter elaborates on the potential of enhanced parametric-associative design and knowledge-based engineering used in combination with simultaneously linked calculation procedures.

Cited by 10Open access

Knowledge and design

Bill Hillier, Adrian Leaman, Jan Musgrove et al. · UCL Press eBooks · 2025

Cited by 0